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Secondary Fire Weapon Mod With New Spawns
Posted: Sun May 16, 2004 7:39 am
by jkjk
This was orginally XboxTech's Battle Night for BG, which I think was deleted from here a while back. It has XOrange's 200 trees, Allister's Battlefield 1942 sounds in the background and some skins.
I changed the spawn points in the slayers games so that it's not too predictable where you respawn. The hog is now a Brockf5u's Humvee which has a drive-by secondary fire. It carries 2 people that can shoot their own guns but it's kinda hard to see from the passenger side. The flying ghost has TigerHawk's fuel rod as secondary fire. The scorpion is a turret with the normal 2 projectiles.
I added UberJim's Grenade Lobber, Nizic's M16, RiceBoy's Crossbow, Manipulator's Force Cannon and Sawed-Off Shotgun and changed the damage/force of most projectiles to balance it out some. The pistols now have force to fight against the vehicles. They all zoom too. Enjoy!
Great
Posted: Sun May 16, 2004 8:47 am
by XboxTech
Hi there jkjk, this is great, I don't mod weapons much,and mostly like to mod the gameplay somehow, lighting ,plants, teleporters,ghost flight,ANY new scenery,and Allisters battle sounds always adds tension to the game

. I am happy to see people use this and other mods as a base to add other stuff,and create some new game. Kool, I seem to be stuck in GREEN Gulch with lots of trees, and some other versions,that have pokecancers mods in them. Wow, I was just about getting bored with the stock gulch and others,never played Boarding A, when I came here ,and now have had a new Halo experiance,and can't quit playin it

, well we do play a LOT of Rainbow 6 too

Have FUN PS I see your a MOD now, congrats,keep your head and I think you will do a fine job, did you git rid of the spam? good job. See Ya round
Posted: Sun May 16, 2004 9:20 am
by jkjk
Yeah, I cleaned it up. Looks much better!
I do like your grunt gulch. If only there wasn't a shields glitch.
Posted: Tue May 18, 2004 6:05 pm
by Allister
wow I like it. It's a great mod, but for the jeep, i fixed up the model so now it won't change when you go nearer or further away, just the same model. This is a very well done mod. Good job.
Allister
Posted: Wed May 19, 2004 7:14 am
by jkjk
Thx. If you have time to post the fix, that would be cool.
People should add DMauro's fuel rod pistol to this too to balance it out more. It's in my old ppf thread. I probably need to increase the damage/force of some weapons too since vehicles seem pretty strong.
Posted: Mon May 31, 2004 6:20 pm
by jkjk
I found a cool thing while playing with the bombs away mod. You should open up the vehi section in HMT and change seat 1 to 3rd person, fires weapon and drives; seat 2 to fires weapon and drives. This way you can shoot the MC weapons and nades as well as the vehicle weapons in seats 1 and 2. Most of you probably know this but just in case.
Posted: Mon May 31, 2004 6:47 pm
by mterlouw
This is pretty cool. I like the ambient battle sounds, and how the hog is set up with the rear gunner using MC weapons.
I wish I could figure out how to give the warthog secondary fire. I see mods around for it but I can't seem to get it to work on my own. I can get the ghost to do secondary fire by injecting banshee weapon meta, but the same doesn't seem to work for the warthog.
Posted: Mon May 31, 2004 7:35 pm
by jkjk
you need to run inject.ppf in dmauro's mod to get the 2nd fire. It gets rid of the scorpion tho.