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*)--- Halo Model Injector beta 1.1 ---(*

Posted: Sat May 15, 2004 2:23 am
by pokecancer
I fixed it. Now it will inject everything.

Posted: Sat May 15, 2004 2:25 am
by HPMT-Sonny
does this work on PAL?

Posted: Sat May 15, 2004 2:27 am
by pokecancer
Yes. This will work for PAL users.

Posted: Sat May 15, 2004 2:35 am
by HPMT-Sonny
gr8, thanks, i just tried to put banshee in bloodglutch and it just froze my game, and when i did it with a snow tree on bloodglutch it looked all funny, like a long red tube

Posted: Sat May 15, 2004 2:50 am
by pokecancer
it would freeze your game if you did not link the shaders. you have to use hht and open the model and link it's shaders. it leaves some of the old shaders there from whatever you injected over. just ignore those and change the top ones.

as to the pine tree looking weird, a pine tree is not just a model. you need to import the scenery for it too. the scenery consists of skins, a collision model, animation trigger, and whatever else it uses.

Posted: Sat May 15, 2004 2:51 am
by HPMT-Sonny
ok, thanks, maybe a tut would be good Hint Hint, lol, only jokin. if ya got time

Posted: Sat May 15, 2004 5:48 am
by Allister
Here's a tut:

- Inject Model
- Link Shader

Ahh, that feels good... hope that helped *cough*

Posted: Sat May 15, 2004 6:56 am
by HPMT-Sonny
yh,yh,yh, i dun it

Posted: Sat May 15, 2004 7:55 am
by Lightning
And how exactly do you link the shaders?

Posted: Sat May 15, 2004 8:05 am
by Allister
Well shaders are dependencies, and how do you fix dependencies. You can do it by hex, or the very very smart and convenient way, with HHT. Although I love this program, I think I'll have to inject a few things manually still, because i can inject 4 things over the flamethrower 3rd person, but this overwrites all of them. This is an amazing program if i want to inject like a few models, very nicely done, and this should definitely get the front page.

Amazing work pokecancer, it's 99.9 percent perfect (Due to overwriting all with one) :wink:

I cant open?

Posted: Sat May 15, 2004 9:16 am
by Owizardo
Well yeah im one of those person that cant seem to open this program.

WEll i have netframev1.1 but it still dosent work.
I extracted evrything then restarted my pc (just incase) nothing.
And yeah i have tried a few things and nothing is there somehting i should know because i really want to open this.

Posted: Sat May 15, 2004 2:04 pm
by pokecancer
maybe you could try extracting it to a directory and running it. what os are you running? what's the error?

Posted: Sat May 15, 2004 2:31 pm
by UberJim
Could someone post an idiot proof step by step guide on using this? Like how put the lift platform from 343 Guilty Spark into Boarding action.

Posted: Sat May 15, 2004 2:45 pm
by pokecancer
there is nothing really to explain. you load the level you want to import from on top. then you select the model from a pull down list. do the same with the map you are importing to below. make sure the top is smaller than the bottom. click import. open hht. go to the model you overwrote and relink it's shaders.

The error!

Posted: Sat May 15, 2004 4:28 pm
by Owizardo
Well I have your program where all my halo programs are and they all work good, and I didnt put it in the main directory (c:\)I put it somewhere else.
Well this is what it says when i open your program.

"HMI.exe-Common Language Runtime Debugging Services

Application has generated an exeption that could not be handle.

Proces id=0xe00 (3584), Thread id=0xfa0 (4000)

Click OK to Terminate the application.
Click CANCEL to debug the application."


Then when i click "OK it terminates the program."
If I click "CANCEL to debug the application" i get the following error.


"HMI.exe-No debugger found.

Registered JIT debugger is not avaible. An attempt to launch a JIT debugger with the following command resulted in an error code 0x02 (2). Please check computer settings.

cordbg.exe !a 0xe00

Click on RETRY to have the process wait while attaching a debugger manually.

Click on CANCEL to abort the JIT debug request."

If I click On any of those buttons it closes and nothing happens.

Stickyed

Posted: Sat May 15, 2004 11:08 pm
by Gabs
Sticky already! Well done pokecancer. Are you going to make any other programs?

Posted: Sat May 15, 2004 11:34 pm
by pokecancer
http://www.ascentive.com/support/new/su ... MDLG32.OCX

if you are having problems try downloading that and tell me if that helps.

Holy Shit!

Posted: Sun May 16, 2004 7:36 am
by Owizardo
Ok everyone please lets make a monument for Pokecancer :o.

That little bit of information worked, now spread this information around because there are some other people that have the same problem and i dont want some other posts to be added when its now solved, well I really apprieciate your time you have giving to all of us and thank you, wow im so polite all of a sudden! lol well thanks again im going to try it out now.

HMI

Posted: Sun May 16, 2004 7:54 am
by Juggalo 420
It worked for me as well. I finally got it to open yay :P

Posted: Sun May 16, 2004 8:04 am
by el nino
pokecancer wrote:http://www.ascentive.com/support/new/su ... MDLG32.OCX

if you are having problems try downloading that and tell me if that helps.
it works thanks!