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Halo Sound Injector Alpha 0.420 - Perfect Music in MP/SP

Posted: Thu May 06, 2004 12:11 am
by pokecancer
Here is the first release of my program. There is some cool music from 2 betrayals also. You need the fix the reflexives manually for now. I don't think it needs directions because if you can fix the reflexives by hand then you should know enough to know how to use this program. It works for MP and SP, any level. It inserts the raw data at the end of the file in empty space so you can have full songs now. I need anyone who knows about the hex buffer overflow in vb6 to help me now. Please give me some feedback if you use this.

Posted: Thu May 06, 2004 12:36 am
by pokecancer
actually..... here's a quick and simple tutorial.
1. Open HMT.
2. Choose snd! you want to inject and enter it's meta offset in HSI as Offset 1.
3. At the top left is something like this:E7FF068B @ 0x234878. Copy E7FF068B to the clipboard.
4. Click on Utilities and go to the box to the left of swap endian. Enter E7FF068B and swap endian. Paste that in HSI as Ident 1
5. Enter the sound's meta size too.
6. Do the same for the sound you want to inject over.
7. Click Import in HSI after setting it up. Load the map files too by click on browse and choosing the map above the approriate offset.
7. Open HHT. Extract the meta for the sound you are importing and the meta you wrote over.
8. Open both metas in a hex editor.
9. In the meta for the sound you overwrote go to offset 0xEC and highlight til the end of the file. Copy this to the clipboard.
10. Go to the same offset in the meta for the sound you are importing and highlight everything. Paste over this.
11. Inject the meta for sound you are importing over the meta you wanted to overwrite. If you overwrote an effect or something else, you have to change it to a snd!.
12. Done!

With this method you don't have to fix the reflexives by hand like I mentioned before.

Posted: Thu May 06, 2004 1:11 am
by Redspike
thts sweet pokecancer ! thnx dude

Posted: Thu May 06, 2004 3:54 am
by zulux
Thx, fixing the sounds is like fixing some other shit like snow, cool. I hope to see the pmi prog :wink: wink wink nudge nudge

Posted: Thu May 06, 2004 4:29 am
by SEHF
yeah, i am also waiting for the pmi progy! Thanks this is great too!

Posted: Thu May 06, 2004 6:00 am
by Bassist-X
Badass man, this is exactly what I needed. I really hope that you can find some help on the model injection program too, thats another thing on my wishlist. Keep the mods coming!

Posted: Thu May 06, 2004 10:35 am
by SEHF
Yeah! If Mono was still around, he would, probably, be able to help you! If the PMI program never comes out, I will have to learn how to inject models with your tutorial! Anyways, now I can listen to some cool tunes while I waste my friends as a grunt!

Posted: Thu May 06, 2004 10:38 am
by Stunna_X
damn it seems u came out of no where doing all this new and hot shit... did u use to be someone else?

Posted: Sat May 08, 2004 1:23 am
by Gabs
Nice. So this will let us inject a 7 second sound from map A, over a 1 second sounds in map B?

Posted: Sat May 08, 2004 6:51 am
by adam07
This is just music from other levels right? I wonder if it's possible to play your own music during halo.

Posted: Sat May 08, 2004 4:23 pm
by el nino
adam07 wrote:This is just music from other levels right? I wonder if it's possible to play your own music during halo.
that would be awesome

Posted: Sun May 09, 2004 12:06 am
by pokecancer
that's what it does.

Posted: Sun May 09, 2004 1:27 am
by Gabs
Pokecancer, in step 3 of your mini tut, do these numbers appear when you put the offset in offset 1? Please help.

Posted: Sun May 09, 2004 11:01 pm
by pokecancer
it's in hmt.

Posted: Mon May 10, 2004 1:58 pm
by Gabs
I put some music in from silent cartographer, but i have to go to school now, i'll test it when i come home.

Posted: Tue May 11, 2004 12:13 am
by Gabs
Yep, this program works wonderfully. Will the PMI program be like this?

Posted: Tue May 11, 2004 2:28 am
by pokecancer
the problem seems to be with making ppfs of the music. the PMI, which is almost done, will be much simpler to use.

Posted: Tue May 11, 2004 2:33 am
by Gabs
What if we upload the music meta so people inject it themselves?

Posted: Tue May 11, 2004 5:30 am
by pokecancer
sound is more than just the meta. it is also raw data so it wont work.there has to be a solution though. i will try a different ppf maker after i finish what im working on.

Posted: Tue May 11, 2004 10:49 am
by h4xx3d
Just out of curiosity, is there anythin happening with mod2 to mod conversions?