Boarding Action Mod w/ xboxtechs mod included - BACatWalk

Only Xbox NTSC maps should be submitted here! Do NOT post full maps, only PPF files
m30de4fun





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Joined: Wed Mar 31, 2004 2:45 pm

Boarding Action Mod w/ xboxtechs mod included - BACatWalk

Post by m30de4fun »

Realizing how big BA is I wanted to be able to use the area. So, I imported Xoranges building blocks and modified them a bit so the model better matched the coll model and this is what I came up with so far. Started with the BA mod from xboxtech (thanks for that mod its still awesome on it's own http://files.halomods.com/viewtopic.php ... ing+action) and added a bunch of catwalks, weapons, teleporters, ghosts and moved the flag bases. Should be great for those that like big boards. This is my first attempt at modding a board so don't slam me too hard. All the platforms and catwalks seem to be working well. I've noticed a few holes in the bases on top but you only fall through to the top of the ship, no big deal. As long as you are walking you don't fall through. Just didn't overlap the panels enough on a couple of corners there. And as usuall with the panels and modded stuff things disappear at times if you look at the at them at certain angles, but i'm used to that. The weapons are pretty powerful on this but the distances are great. You can always up the max power to live longer by biulding a custom game on the box. Not sure if this will lag much with many players yet. I've only tried it with 2 on the board but it acted well with that. This Friday I should be able to try it with 4. Well let me know what you think.
Attachments
BACatWalk.rar
Heres the rar'd ppf, etc.
(2.2 MiB) Downloaded 427 times
Pan out of entie level in spark edit with shaded wireframe so you can see more of whats go'in on
Pan out of entie level in spark edit with shaded wireframe so you can see more of whats go'in on
CatWalk3.jpg (95.19 KiB) Viewed 3603 times
Panned out view of entire level, spark edit w/ Texture
Panned out view of entire level, spark edit w/ Texture
CatWalk2.jpg (85.49 KiB) Viewed 3603 times
Close up on the CatWalks in the lower levels
Close up on the CatWalks in the lower levels
CatWalk1.jpg (100.47 KiB) Viewed 3603 times
fezzman




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Post by fezzman »

This is great. I wouldn't change a thing...except for maybe one little thing. I think it would be cool if you made a super weapon (like a nuke) and had it all the way under the ship on the little wing thing. That would encourage people to go down there as well.

Could you imagine trying to defend the flag if it was down there? That would be crazy. That, I guess, would be best left where it is.
adam07





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Post by adam07 »

This looks like a great mod. I disagree about the nuke though - they aren't very good for regular play.
Sig too big
fezzman




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Post by fezzman »

Okay, perhaps not a nuke then...you've got a point. I just couldn't think of anything else to make people wanna camp down there.

Ooooh, how about the Plasma Scoper? That is one fun mod to play around with.
Lazy_Nir





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Joined: Wed Apr 28, 2004 9:51 am

Post by Lazy_Nir »

Hey this mod looks great I dled it and patched BA but when I bring up the map on my xbox it says my disk may be scratched or dirty. What am I doing wrong?
Lazy_Nir





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Post by Lazy_Nir »

I just tried to open BA in sparkedit and it says the file is corrupt. Does any one have an idea what could have happened. I used ppf-omatic to patch the map and it said it patched fine in that but I cant open it on my xbox or sparkedit
fezzman




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Post by fezzman »

Lazy_Nir wrote:I just tried to open BA in sparkedit and it says the file is corrupt. Does any one have an idea what could have happened. I used ppf-omatic to patch the map and it said it patched fine in that but I cant open it on my xbox or sparkedit
I dunno, try re-downloading it. I managed to open it in SE and re-compressed it just fine.
Lazy_Nir





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Joined: Wed Apr 28, 2004 9:51 am

Post by Lazy_Nir »

Thanks frezzman I figured it out thanks to you. I was using the patch on the .map file not the cached map file. Could some one tell me what number cache file is BA.
XboxTech




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Nice

Post by XboxTech »

Looks good to me. I'm workin so will try tonight. This is what I wanted to see, I have not seen many mods for the other Halo maps and couldn't figure out why nobody seemed to look at all that space in BA,and not think of a lot of things to do with it. Looks better than the Void ,and ya don't have to start from scratch. Might be a few to many things added but, it looks great! I think i'm going to have something new to play and mess with ,next LAN night thanks :D Have FUN
XboxTech




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Post by XboxTech »

Yea thats an OLD question though :wink: . The Halo game uses the cache003 ,as the first game selected,it could use one of the others. The files on X Y Z are temporary, and there are more than one temp cache00*, delete all HALO cache files, and start halo, and run map you want,and it will be cache003. Have FUN
Stinger77s




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Post by Stinger77s »

Looks awesome but how is the lag, looks like alot of blocks!
m30de4fun





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lag??

Post by m30de4fun »

Doesn't seem to lag much at all from what i have tested. Only used two players so far but responds well. The board is so big you can't see/render all the blocks that are there like the ones below you if you are on top (fog solid distance is set to its original setting 70 i think). I increased the projectile ranges also. On top you can watch them go out of sight even while zoomed and then a few secs later you'll see the explosion on the ship, wall, etc. I plan on testing with 4 players this friday, our game night. I'll let you know how it goes on Sat.
And for the guy who wanted the nuke in there,
The weapons are so powerful already that i wanted to keep a little balance as to not over power it. I tried to set the homing so that you can still get away from things if they are coming at you, although it may be dificult. And I did set the rocket launcher to shoot the tank shell with no homing, but its fast.
let me know how it goes for you guys that try it.
Later,
Zevious

Zevious is my xbox name and online gaming program login name for those curious....

Not Bad for a first mod attempt eh????
m30de4fun





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Joined: Wed Mar 31, 2004 2:45 pm

Lag???

Post by m30de4fun »

OK i found a major lag issue in this version even with 2 people in mp. when someone has something that shoots needler projectile, especially when in a fight, the gplay laggs in a major way. So I changed the needler and assault rifle projectiles to accomodate for that
Attachments
BACatWalk1.1.rar
here is the update
(1.21 MiB) Downloaded 137 times
mister2




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Post by mister2 »

ok it wouldnt open in sparkedit 3.2 but it opens in 3.1.... maybe thats why some people could open it and some couldnt...

it also opened in 2.5...
m30de4fun





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Joined: Wed Mar 31, 2004 2:45 pm

Sparkedit

Post by m30de4fun »

I used 3.1 to make it. I have notice many glitches in 3.2 so I tend not to use it anymore until the next update, if there ever is one.
Bassist-X





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Post by Bassist-X »

It's pretty cool aside from the glitching with those building blocks and a little bit of lag here and there with a few people playing.
m30de4fun





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Joined: Wed Mar 31, 2004 2:45 pm

w/ the updated version

Post by m30de4fun »

Played a couple games with 4 people this evening and didn't see any lag with the last update. Was some awesome battles. Works well with the modified projectiles. It a huge board using the upper level. seems everyone gravitates up there now for serious combat when playing.
The rendering on the needler bolts was messing things up before. But sems to work great now. Althought there are stilll a few glitches with the block collision model. Hopeing that collaboration on the collision model rendering program will be availible soon. Would love that to fix the minor issues with what I have working.
Berkano and Talin,,, How's the coll model prog coming???
gameshark





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Post by gameshark »

dangit dude i cant get it on spark edit im using 3.02 but i know u used 3.01 and i think thats the problem but i just want the red or blue flag at the bottom of their base and then that would give them a reason to go down there and i would like to put wraiths on it that would be cool
JoePo





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Location: Ohio

Post by JoePo »

I couldn't open it in 3.02, so I downloaded 3.01 like mister2 suggested. Then I was able to open it, but wasn't able to compress it. So I downloaded 2.5 and was able to open AND compress it with that. So I guess the newer versions do have some bugs.
gameshark





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Post by gameshark »

u know whats really weird i got the 2.5 sparkedit also and got to look at it in spark edit but i didnt get to do anything no icons at the top like theyre grayed out so u cant click em dangit this sucks all i wanted to do was get a warthog in there and change the blue flag spawn but now i cant at all plz help me with this
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