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life pod
Posted: Sun Apr 18, 2004 12:53 am
by pokecancer
here's the entry lifepod.... it also has a weird collision model which enables you to fly through floors and walls. it's on fire and incredibly fast.
Posted: Sun Apr 18, 2004 1:21 am
by Streaker
Sweet man! Thanks again...
Pokecancer unofficial quote: "But there's way too much information to decode The Halo. You get used to it. I-I don't even see the code. All I see is Hunter, Jackal, Grunt...."
Posted: Sun Apr 18, 2004 1:34 am
by kyboren
"Pokecancer unofficial quote: 'But there's way too much information to decode The Halo. You get used to it. I-I don't even see the code. All I see is Hunter, Jackal, Grunt....'"
Lol, nice.
Posted: Sun Apr 18, 2004 4:16 am
by eddie
damn! nice job pokecancer.
Posted: Sun Apr 18, 2004 5:14 am
by 3FoLd
um... this is probly very noobish sounding but... what do i apply the ppf to
Posted: Sun Apr 18, 2004 5:29 am
by Mad1337
Not a good section to ask that. The cache003.map file.
Posted: Sun Apr 18, 2004 5:30 am
by 3FoLd
no i know that but what level are we talkin
Posted: Sun Apr 18, 2004 7:04 am
by SEHF
Nice, interesting mod! Thanks!
Posted: Sun Apr 18, 2004 7:12 am
by d3m0nm00n
It's for bloodgultch unless stated otherwise. Pokecancer, you are god, maybe you should start working on SP->MP conversions shouldn't be too hard if you can import perfect SP models, not just import the BSP. Nice mod though.
Posted: Sun Apr 18, 2004 8:53 am
by zonfar
geez pokecancer... you do so much!!! keep it up!! you are the best xbox hacker ive seen!!! so much good mods...

:D:D
Posted: Sun Apr 18, 2004 11:36 am
by childsremix
Sweet, but I have a request if able, any chance you can just make it from scenery? I guess Im just asking for more scenery versus new vehicles. I'd loved to just to be able to hide around it, in it, and basically make bloodgulch look like a wrecked area with a damaged pelican etc..
Posted: Sun Apr 18, 2004 1:14 pm
by adam07
d3m0nm00n wrote:It's for bloodgultch unless stated otherwise. Pokecancer, you are god, maybe you should start working on SP->MP conversions shouldn't be too hard if you can import perfect SP models, not just import the BSP. Nice mod though.
Yes that would be good.
life pod
Posted: Tue May 04, 2004 12:11 pm
by thugster963
what vechicle does it replace? and please put a picture up
Posted: Thu Jul 15, 2004 8:40 am
by timme67
wholey omg!!!!! wat is this is so coooooooooooooooooooool i love it best to put on odball and then navpoint so you dont get lost.
pics
Posted: Thu Jul 15, 2004 9:16 am
by blink182house
Here're some pics from sparkedit :

Posted: Thu Jul 15, 2004 9:17 am
by blink182house
PS:I think it's the warthogs wheel... atleast that's what the bitmap is.
Posted: Thu Jul 15, 2004 12:34 pm
by (GT)Juggler
that pic doesnt do justice!
its on FIRE and it looks alot better ingame
its just sparkedit assigning a random bitmap like it does sometimes.
Posted: Fri Jul 16, 2004 7:16 am
by blink182house
That looks/plays great, but the only problem is that you can fly through the walls or floor of the map.
Posted: Fri Jul 16, 2004 7:38 am
by kingpinkiller
I apply yhe patch to cache003 but when i get close to it halo freezes and gets stuck

what to do
Posted: Fri Jul 16, 2004 8:03 am
by blink182house
kingpinkiller wrote:I apply yhe patch to cache003 but when i get close to it halo freezes and gets stuck

what to do
Try deleting your cache folder and making a brand-new, fresh, Bloodgluch cache. You might've had a previously modded cache file and accidentally patched a second mod ontop of it.