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Railgun and Nuke
Posted: Tue Feb 24, 2004 5:40 pm
by The Swamp Fox
Here they are...Enjoy them! The nuke you see here is previously unreleased, it has a totally seperate identity than the rocket launcher. The Railgun is a gun that replaces the plasma pistol, thanx to xorange for encoding the sounds for me. (I dislike WinME)
Posted: Tue Feb 24, 2004 6:54 pm
by McXavier
i dont see anything different here, patched it and it loaded.
Posted: Wed Feb 25, 2004 1:53 am
by The Swamp Fox
OK...The railgun should take effect immediately as long as you are playing in a game that has plasma pistols in it.
The nuke will not work properly without a little effort. (Sorry i didn't say this last night, but i was tired and i forgot.) You must either:
A. Replace a weapon with the nuke launcher using a meta swap
B. Replace a weapon with the nuke launcher using an offset swap
C. Insert the weapon somewhere using SparkEdit.
I didnt do any of that because:
A. My computer is too slow to run SparkEdit
B. If I did a meta or offset swap, that would defeat the purpose of i t having its own identity.
That is probably why it didnt work for you, but I've also noticed that ppf's i make in ppf studio don't always work as they should. So just try patching it again

.
V1.5
Posted: Wed Feb 25, 2004 5:48 pm
by The Swamp Fox
Yay! My poll has one whole vote!
V1.5 of the Railgun is finished. It's not V2 because I plan to add much more to it later.
The readme has a log of changes, but the most significant is the addition of a new projectile.
Enjoy!
Posted: Wed Feb 25, 2004 6:35 pm
by McSgtkillz
for version 2 you should add the nuke to some hidden spot on the level, i was kinda bummed that it wasnt there (like u said it would) i would add it to the level but as of now i dont have the time

Posted: Thu Feb 26, 2004 1:35 am
by The Swamp Fox
I would, but i cant. cuz my computer is too slow to run spark edit :/
Posted: Thu Feb 26, 2004 12:29 pm
by McSgtkillz
damn, couldent you just swap it for the rocket?
Posted: Fri Feb 27, 2004 12:43 pm
by yelnik9000
i see no change in weapons
Posted: Fri Feb 27, 2004 1:54 pm
by The Swamp Fox
just look up to c y...
like i said, if i swapped it for the rocket launcher, then i might as well have gotten rid of the rocket launcher...quit complaining

Posted: Fri Feb 27, 2004 3:26 pm
by DeathBall
Whats diffrent in 1.5?
Version 2
Posted: Fri Feb 27, 2004 7:20 pm
by The Swamp Fox
Dont worry about v1.5, v2 is out now.
i cant post it here cuz i dont have a screenshot, if u want it go to my website.
Changes from v1:
Tracer Projectile for SecFire
PrimaryFire goes thru walls
New Skin
Scope
This was the plan from the begining...to have a weapon somewhat like the one you have here.
The website to get it at:
http://www.freewebs.com/whizkid25000/
Credits--
CLuis -- for HHT
MonoxideC -- for HMT and his ideas on projectile passthru
xorange -- for encoding the sounds for me and making the platform mod which was my original inspiration for making it shoot thru walls
I'll post it here if the moderators say i can.
Great mod
Posted: Fri Feb 27, 2004 8:11 pm
by WalmartPolice
Finally...A nice nuke mod for BG...I love this thing...But I have a question, is there a better sound you can put in? It really scares me when im walking around my base when all of a sudden theres this fire everywhere and I dont knwo the cause of it.
sound
Posted: Sun Feb 29, 2004 2:35 pm
by The Swamp Fox
not really...the cool sound MonoxideC used he made himself. It was about 17 seconds, until rebuilding i cant put a sound that long in xbox.
Posted: Wed Jun 02, 2004 8:25 pm
by jkjk
Hey TSF, your flyball causes all vehicles to be immune to explosions like rockets, frags, etc. Just FYI.