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BA with Bridges and 82 Flying Ghosts
Posted: Mon Oct 11, 2004 9:54 am
by 2bitwhore
this patch is for boarding action you may need to run trashbash there is a second of lag as soon as you load the map but i havent had any other lag problems after the first few seconds but you never know
EDIT: im a moron and forgot i changed the buildnumber on this. ive fixed the problem i think. so if you tried this before and it didnt work try it again
i added 2 bridges 1 on level 5 and the other on level 1.
the teleporters work in a loop.
i also added 82 flying ghosts 41 for each side. there is a teleporter on level 3 on the far left (when looking from across the way) that takes you to the ghosts
added a weapons cache on level 5 in front of the sniper rifle. its a leap of faith
rockets are very homing but slowed down enough so that the ghost can out manuver them
Posted: Mon Oct 11, 2004 11:03 am
by samscrim950
kool gr8 job,looks fun
Posted: Mon Oct 11, 2004 11:05 am
by Stinger77s
Why not just use some ultra ramps for the bridges instead, I am sure it would cut down on lag if their were any.
Posted: Mon Oct 11, 2004 3:53 pm
by BigSnaggle
That many ghost has got to lag the map...
Posted: Mon Oct 11, 2004 4:35 pm
by G0t m4xx 21a
Really, what is the point of having that many ghosts?
Posted: Mon Oct 11, 2004 4:56 pm
by mrhyperpenguin
you should make them destructible

Posted: Mon Oct 11, 2004 5:22 pm
by G0t m4xx 21a
mrhyperpenguin wrote:you should make them destructible

Imagine the lag if you nuked the whole lot of 'em...
I haven't DL'ed it, but it looks kinda laggish, especially if the ghosts fly.
Posted: Mon Oct 11, 2004 5:38 pm
by mrhyperpenguin
make a destructing ghost chain reaction to spell out something and make a movie out of it, that would be so cool
Posted: Wed Oct 13, 2004 3:25 am
by 2bitwhore
the point of all the ghosts are to always have one available my first try i simly had 4 well after we killed the pilots bye bye ghost they fall into the abyss
the reason i didnt use the building blocks was because when i made this map they werent out yet
and like i said lag isnt bad other than the very first couple seconds
edit i take that back there is a bit of lag if a couple of you are jumping around by where all the ghosts are
Posted: Wed Oct 13, 2004 12:30 pm
by LilEddie4200
hey, does anybody know how to make it so ghosts fly? if you do please help me!
thanks: LilEddie4200
Posted: Wed Oct 13, 2004 12:46 pm
by swese44
hce
Posted: Wed Oct 13, 2004 1:52 pm
by 2bitwhore
i used cartagrapher you can also use HMT or HHT
Posted: Fri Oct 15, 2004 8:06 am
by adamscybot
True but what if you put some ultra blocks blocking up the big gap floor. Then have it so MC takes no damage when he falls so he can get back down form the top level to get his ghost back. Then get back ghost and fly!
And just in case the player is a total idiot and he fell off onto it have some teleporters...
Posted: Fri Oct 15, 2004 9:55 am
by 1981gMachine
All those ghosts and only 16 people can play.
Posted: Tue Apr 19, 2005 4:31 pm
by MXC
ya that sux i want 2 see maP mods with atleast a 25 player limit with around average lag that would be perfect
Posted: Tue Apr 19, 2005 5:45 pm
by Guest
MXC wrote:ya that sux i want 2 see maP mods with atleast a 25 player limit with around average lag that would be perfect
....
you cant get 25 players....