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The Grid (A New Map)
Posted: Wed Oct 06, 2004 12:44 pm
by The Swamp Fox
If you don't trust me enough to download a mod that doesn't have an ingame screenshot, then....just don't download it k? this sparkedit screenshot doesnt touch the levels appearance ingame, its 5000x better. so just go and download it already. theres more about 343 Guilty Spark and the Reactor Room in the readme.
http://www.hxbdev.org/forum/viewtopic.php?t=187
Posted: Wed Oct 06, 2004 12:52 pm
by Ar5eNiC
whoa looks sweet, nj once again swamp fox

Posted: Wed Oct 06, 2004 1:02 pm
by mrhyperpenguin
wow this is really fun, but it gets really laggy at times. and could you release a tutorial (or just tell me, it works out either way) on how to edit the scenario like that? working machines and ai mmMMMMmm
you can tell me now or i'll figure it out sooner or later
Posted: Wed Oct 06, 2004 1:22 pm
by The Swamp Fox
im working on a tutorial about that stuff, i want to figure everything out and then do a big tut all at once though.
Posted: Wed Oct 06, 2004 1:36 pm
by Anti-Entropy
Kick ass.
Posted: Wed Oct 06, 2004 4:07 pm
by zonfar
2 thumbs up

. great job! just dont like getting blasted away by those blue blasts.. love the music to!
Posted: Wed Oct 06, 2004 4:26 pm
by swese44
Nice work, it's a great example of what you are making possible. Not really too playable with the lag though. Looking forward to 343!
Posted: Wed Oct 06, 2004 4:35 pm
by The Swamp Fox
ive only experienced lag on XBC with this, which is, might i add, pretty severe. but true, a lot of the stuff was proof of concept, like Team AI and 'non-bastardized' doors as the HaloPC hackers call them, where they dont all open at one time.
btw, 343 might never be done, because of the system link problem. RR however, i may be able to fix.
Posted: Wed Oct 06, 2004 4:47 pm
by Anti-Entropy
Theres some parts of this very level that would make a rad sp>mp, like the inside of the pillar of autumn!
I wanted to explore this level......but for some reason it will not load after a change something.....
I tried to move a banshee to where I could get to it>no dice
I tried to make master chief immune to falling damage>no dice
Is it something to do with decompressing/compressing, or......
BTW This mod is awsome! when you find time could you write a Back ground music tutorial?
THANKS for the great mod
Posted: Wed Oct 06, 2004 6:43 pm
by UberJim
I think your next project should be somehow making it easy to create new bsps for Xbox, so we don't have any more maps made out of blocks.
Posted: Wed Oct 06, 2004 7:33 pm
by Digital71
[quote="btw, 343 might never be done, because of the system link problem. RR however, i may be able to fix.[/quote]
Then I guess forget making it syslinkable, or else we'll never get to play the map

Posted: Wed Oct 06, 2004 8:50 pm
by jake07777
Cool map SF I havent seen you on aim lately. Come on some time so we can talk later man.
Posted: Wed Oct 06, 2004 11:40 pm
by Stealthy
I was bored, so i put up some pics anyway...
http://tinypic.com/bj09d
http://tinypic.com/bj0ae
these still dont do it justice... lol
Posted: Wed Oct 06, 2004 11:49 pm
by Echelon
how come the map wont open in SE?
Posted: Wed Oct 06, 2004 11:57 pm
by The Swamp Fox
lol i dont know, all of my maps are like that. i can open them in sparkedit, but no one else.
THE BACKGROUND MUSIC TUTORIAL:
1. Recursive inject some music.
2. Select your BSP in HHT.
3. Scroll to the bottom of the dependency swapper.
4. Find a looping sound dependency, or if there are multiple, select them all.
5. Change this dependency to your music.
Like I said, simple as pie!

Posted: Thu Oct 07, 2004 12:05 am
by Echelon
lol...das cool. TSF...you have made another amazing mod. I dont know where halomods would be w/o/ you
TheMadModder
Posted: Thu Oct 07, 2004 12:23 am
by The Swamp Fox
ok well im taking <insert the guys name here>'s advice and just doing 343 without system link. if i ever figure it out ill make another. Expect both 343 and RR in about an hour.
Posted: Thu Oct 07, 2004 12:24 am
by Echelon
nice...you are da man.
Keep churnin out great mods.
TheMadModder
Posted: Thu Oct 07, 2004 1:14 am
by mrhyperpenguin
reactor rooms out...
Posted: Thu Oct 07, 2004 1:37 am
by The Swamp Fox
and now they both are, so go and get em'