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Hang em in Hell Version 2 Is Finished! Pics on Pages 1 and 3

Posted: Fri Sep 17, 2004 3:09 pm
by swese44
HERE IT IS!
Hang em in Hell Version 2 by swese44. Compressable and LAN/XBConnect Compatible.

Make sure to TrashBash your cache.
http://files.halomods.com/viewtopic.php ... =trashbash

If you have problems getting the ppf to work, AIM me to get the map.


Please let me know if you like it or not. Leave me some feedback if you like the work I do. Thanks!


What's in it:

* Lava Fall you can walk through.
* Lava Damage (once your shield is depleted, you squirt blood everywhere with cool blood sound fx until you die or get out of the lava).
* Many of the tombstones are now torches with fire on top.
* You squirt a spray of blood when your shield is broken. Looks especially good when you punch someone in the back.
* Rocket launcher has a flaming trail and shoots sparks out the back when it fires.
* Sentinel laser now has a reticule. Also has its own red shield that flares up when you shoot it. It's also more powerful than before, and has a light that gives away your position even while you're not shooting to make up for it.
* Sniper Rifle shoots a group of skulls with a cool contrail that explode and shoot your dead body all over the level (try putting 4 sniper shots on someone, it's pretty cool).
* Shotgun pellets are the same, but it shoots a fiery cloud now.
* Frag Grenades look like skulls and are on fire when you throw them.
* Plasma grenades make your shield flare up on contact, have a cool yellow trail, and have a huge explosion. Explosion is bright red at its base.
* Plasma Rifle shoots red plasma with orange contrail. When it overheats red sparks shoot out of the sides. Has a very bright shot (looks cool when shot down a narrow hall).
* Footsteps leave trails of fire.
* Cool skin on MC.
* Awesome lightmap.
* Battle Rifle has a slow rate of fire, but does more damage and has a zoom.
* Shotguns are now sawed off shotties.
* Pistol is a little larger and longer.


Credits:

Cluis!! Thanks for HHT4! Can't wait for HHT5. You rock!

Big thanks to thinkreddie for showing me how to change the dds type in its meta. I couldn't have figured out how to do lightmaps without him! Also giving me good feedback, unlike most of you "betatesters" :)

Jake07777 and ShinRyuDemonlord for good feedback.

NiTrOuSoXiDe for the Battle Rifle model and sound.

commanderoz - I used part of his MC skin from Electrice (Awesome skin by the way).

MaCeGaC for giving me the idea for how to do the lava fall.

GRUNT1287 for converting the lava sound for me (my computer won't install the codec).

GABS DC for getting me a cool Glock model, though I couldn't use it :(


All the betatesters who gave me good feedback--and the betatesters that just wanted the map :) (Some of these might be AIM screennames)

Spartan III
rcm921
TheMadModder
Jake07777
GRUNT1287
HEARit89
Dr Martijn
thinkreddie
nosoxide529
mr5000style
DA 1 nOnly G6
onetonbullet
sNoOpDoGm12
ShinRyuDemonlord


Let me know if I forgot anyone!

Posted: Fri Sep 17, 2004 3:12 pm
by Echelon
that is really cool man....how did ya m,ake the lava?

Posted: Fri Sep 17, 2004 3:18 pm
by cmart*
wow looks even more amazing then i thought it would :D

Posted: Fri Sep 17, 2004 3:53 pm
by LilEddie4200
hey, nice mod man! but is there anyway that you dont have to "trashbash"? because i just cant do trashbash that well...

lileddie4200

Posted: Fri Sep 17, 2004 5:58 pm
by Ryu
you could put fire in the lave so if you jump in you get hurt and it would look cool...just an idea ^.^ looks realy good :D

Posted: Sat Sep 18, 2004 1:54 am
by 2bitwhore
Ryu wrote:you could put fire in the lave so if you jump in you get hurt and it would look cool...just an idea ^.^ looks realy good :D
tha might also add smoke to add to the effect

Posted: Sat Sep 18, 2004 5:48 am
by Hizlo
Very nice dude, keep up the great work. :wink:

Posted: Sat Sep 18, 2004 5:59 am
by Echelon
I cant get the patch to work. I've tried every way possible including using trashbash on not only a 47mb cache but also a 115MB cache

Posted: Sat Sep 18, 2004 6:01 am
by zj695000
if you put fire low in the ditch, it would barely flame above the lava which would look realistic and it would still hurt :D
great mod swese

Posted: Sat Sep 18, 2004 9:49 am
by barb0115
I also haven't gotten the patch to work. I've tried 3 different caches, trashbashed them all, didn't trashbash any, and nothing has worked. I see TheMadModder is having the same problem. Anyone else having problems?

Posted: Sat Sep 18, 2004 12:26 pm
by paul_phil
Sorry, have I missed something lately? What's trashbash'ing?

PS. The level looks superb. :D

Posted: Sat Sep 18, 2004 12:41 pm
by Wooden Dragon
You could always add the fire without the effect, no flames and still does damage...

Posted: Sat Sep 18, 2004 9:18 pm
by swese44
There are only 2 scenery objects to replace in the level, the flag bases and the arrows on the ground. I could replace the steam jets with fire or something, I'll take a look at it when I get a chance.

For those who were wondering, the lava is an injected and modified water texture, but wouldn't look right without a red texture underneath it. So I made a new bitmap for the generator bitmap underneath the surface, and made a new generator glow bitmap which tells the shader what parts of the surface to brighten when it flashes.

Posted: Sat Sep 18, 2004 10:28 pm
by swese44
Wow, thanks (GT)Juggler. That opens up a lot of possibilities. I'll make an update for this! I'll be able to add a lot more, thanks.

Posted: Sat Sep 18, 2004 11:21 pm
by JC
This mod doesn't work for me, it won't load on my xbox.

Posted: Sat Sep 18, 2004 11:26 pm
by Stealthy
hey JC, are you getting the dirty disc error? or just the freeze in the countdown where you can just push B to get back?

Posted: Sun Sep 19, 2004 6:15 am
by cmart*
it frezess for me

Posted: Sun Sep 19, 2004 6:20 am
by PhatheadWRX
me too

Posted: Sun Sep 19, 2004 7:04 am
by swese44
Has anyone been able to play this or does it freeze for everyone?

Posted: Sun Sep 19, 2004 8:25 am
by Wooden Dragon
I think it freezes for everyone :(