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				AI:  PERFECT ELITE AI TUTORIAL!
				Posted: Fri Sep 17, 2004 11:25 am
				by junit0524
				here ya go
thinkreddie explained the whole process to me i just typed it up so really thank him  

 
			 
			
					
				
				Posted: Fri Sep 17, 2004 11:27 am
				by junit0524
				It includes all the plugins and meta files u need to do it too!
			 
			
					
				
				Posted: Fri Sep 17, 2004 11:31 am
				by Echelon
				Nice man...thank you
			 
			
					
				
				Posted: Fri Sep 17, 2004 11:32 am
				by junit0524
				no prob
			 
			
					
				
				Posted: Fri Sep 17, 2004 3:13 pm
				by MR.INSANE
				couldnt get it to work on bg always get errores when i pick there dependenices
			 
			
					
				
				Posted: Fri Sep 17, 2004 6:32 pm
				by junit0524
				well thats the only level i use it on so i know it works
			 
			
					
				
				Posted: Fri Sep 17, 2004 6:33 pm
				by mrhyperpenguin
				nothing i already know.... but i see you got your hands on the actv and actr plugins, nice
			 
			
					
				
				Posted: Fri Sep 17, 2004 8:00 pm
				by thinkreddie
				well... that looks alot like the stuff I sent you... hmph... no credit to me?
EDIT: its all good... didnt expect you to post anything.. good work!
			 
			
					
				
				Posted: Sat Sep 18, 2004 6:19 am
				by junit0524
				oh yea sorry i forgot thinkreddie explained it to me i just typed it up  

 
			 
			
					
				
				Posted: Sat Sep 18, 2004 6:44 am
				by MR.INSANE
				THis spawn jeeeps not with enemies in them is this what its suppsed todo or are they supposed to spawn out of the health packs
			 
			
					
				
				Posted: Sat Sep 18, 2004 6:53 am
				by thinkreddie
				you forgot 1 thing.... edit the physics so the vehicle you chose flips.. do this by going to the tag [phys] physics(in hmt) and select the physics of the vehicle you chose.  make the center of weight X 5
			 
			
					
				
				Posted: Sat Sep 18, 2004 8:12 am
				by Wooden Dragon
				I was looking around in the *actv plugin, and I was wondering what "Shield Sapping Radius" means?
			 
			
					
				
				Posted: Sat Sep 18, 2004 9:11 am
				by mrhyperpenguin
				those two dependency's were made by TSF or CLuis, i think, and werent supposed to see the public
they are the same things in Gurella
it says in gurella "how far away we can drain the players shields"
			 
			
					
				
				Posted: Sat Sep 18, 2004 9:25 am
				by Wooden Dragon
				So that means it like hurts your shields, but without actually touching you?
			 
			
					
				
				Posted: Sun Sep 19, 2004 1:04 am
				by magenuss
				will it work on pal
			 
			
					
				
				Posted: Sun Sep 19, 2004 5:57 pm
				by thinkreddie
				it should...
			 
			
					
				
				Posted: Sun Sep 19, 2004 6:12 pm
				by Wooden Dragon
				Ok, one last question. What are the things under Burst Geometry?
			 
			
					
				
				Posted: Sun Sep 19, 2004 6:16 pm
				by mrhyperpenguin
				"at the start of every burst we pick a random point near the target to fire at, on either left or right side..."
and really are you guys just learning about this now?
			 
			
					
				
				Posted: Mon Sep 20, 2004 12:34 pm
				by junit0524
				ok if u follow the tuturoial u will lose one vehicle which the ai will respond in but they wont really be there, no name means u cant drive it, no collision, and compleetly invisble and some will be wlking around, the healthpack trick is so they respawn like crazy
its a fullproof tut and the bots are very good
			 
			
					
				
				Posted: Mon Sep 20, 2004 2:39 pm
				by Wooden Dragon
				I'm just learning this, because I just got the plugin and never heard of most of the non self-explanitory ones...