|===-- AC's Conversions Map Pack Release --===| w/Patch

Only Xbox NTSC maps should be submitted here! Do NOT post full maps, only PPF files
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Martijn Gelissen




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Post by Martijn Gelissen »

Angrycamel got some great news for ya. Viperneo just pm-ed back that you have full permission to includes his towo maps in your mappack :lol: :lol:

Martijn :twisted:
Digital71





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Post by Digital71 »

2bitwhore wrote:i count 14 SP-MP conversions plus the ce conversions can we(you) just make this mapack a SP-MP mapack? dont get me wrong i love the ce converts! but when its sp-mp there is a theme if we combine them i feel itll lose a bit of solidity(for lack of a better word) EVERYONE who has played halo can appreciate the fact that you can play multiplayer games on the singleplayer maps. we can ALWAYS come back and make a CEconversion mappack when there are enough to make a full pack since it seems there are gonna be quite a few coming out in the near future


This is just my opinion ive been wrong before let me know if you dis/agree with me if most of you want the BSP conversion in this map pack i'll shut up. i just wanted to throw this out there for discussion
I agree. But if it is goint to be one mappack, I think now would be a good time to start cutting off some maps.
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(GT)Juggler




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Post by (GT)Juggler »

I think this should be a single player To multiplayer mappack ONLY, seeing as how ce-xbox is just getting started and there is bound to be more. Theres no reason to include ce, seeing how this mappack is already "overbooked" as it is.

Angry - u can do 2 mappacks, ce only and sp-mp only

edit - thats pretty much what 2bitwhore just said. Sorry.
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Underdog





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Post by Underdog »

i got a question about this map pack... how are we going to put it onto our xboxes without overwriting all of the older maps in cxe and nmp? I think we should rename the .map files to something odd like banana and stuff :roll:
angrycamel




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Post by angrycamel »

Ok well it sounds like popular demand. I will remove all of the CE maps from this pack with full intentions of releasing a second CE conv mapPack in the future when 13 are available to include.

I will try to get the front post updated tonight.

Underdog:
HMPi installs each MapPack as its own xbe and maps dir. It will not overwrite anything that was previously installed. Just like it did not over write NMP1 when installing the CXE and NMP2 pack.

Martijn:
Thanks for the update with the permission from viperneo. I assume it will still apply for a CE pack rather than being included in this one.
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Stinger77s




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Post by Stinger77s »

Well Spammy's conversion number (2) works syslink with one on one, just confirming this or reconfirming I don't know.
angrycamel




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Post by angrycamel »

Great info Stinger77s, I updated the main page with your results. Is it possible to test more that 1 vs 1?
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Stinger77s




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Post by Stinger77s »

Sorry didn't even think about that, 3 vs 2 on two xboxes worked smooth, I will test nmbcx next. Also If you get it okayed by ViperNeo I found you can reinject the sbsp and shaders from the Tutorial map into another map and everything works fine, just like a SP>MP conversion.
Stinger77s




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Post by Stinger77s »

Nmcx works fine on 3 vs 2 also, didn't really notice any difference in lag because the level is so damned huge!
Martijn Gelissen




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Post by Martijn Gelissen »

Well angrycamel, here some new about my map, it works over systemlink
AnIdeaCame2Me confirmed it to me, he played it over xbconnect so.
Also there will be a v2, with new weapons, rockethogs etc.
I will make it compatible for all gametypes then :wink:

Martijn
tristanx





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Post by tristanx »

Truth - Beyond The Darkness--

get rid of flying vehicles. add ghost's & warthogs.

add blue & red lights to clarify where the teams flags will be.
angrycamel




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Post by angrycamel »

Hey everyone... glad to see the file forums back up again. Thanks to all for the great testing that has been done. I believe now we need to move into the stage where we start fixing things.

I have heard from (GT)Juggler about his mods but no one else. Please post if you are the creator of one of these maps and have already started fixing or if you plan to in the near future. If you do not wish to participate, please let us know if we have permission to make the changes mentioned on the front page.

Thanks,
AC
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Martijn Gelissen




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Post by Martijn Gelissen »

Martijn Gelissen wrote:Well angrycamel, here some new about my map, it works over systemlink
AnIdeaCame2Me confirmed it to me, he played it over xbconnect so.
Also there will be a v2, with new weapons, rockethogs etc.
I will make it compatible for all gametypes then :wink:

Martijn
angrycamel




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Post by angrycamel »

Oh yeah... I remember that post. Sorry about that.
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tristanx





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Post by tristanx »

Martijn Gelissen,

make the rockethogs have secondary fire, you know... right trigger shoots bullets, left trigger shoots rockets.

actually, i would like to see this on all of the maps that use the warthog & banshee if possible. seeing that the banshee is being used now. need to even the playing field.
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Post by TigerHawk »

Heres a spawn replacement for the maw... Has KOTH, CTF, Oddball, Rally, and good teleport spawns
Problems:

1. Warthog only spawns one
2. Snipers don't spawn
3. A barrier is needed to keep players from crossing behinf the side where there isnt that huge bridge, because you can see the BSP end... Im thinking like ultrapanel or something.
4. Something to keep hogs from driving off the bridge, it is necessary for race, Im thinking like ultrapanel but invisible

Patch this onto the original MP Mawhttp://files.halomods.com/viewtopic.php?t=15146

Patch is here: http://www.angrycamel.com/xbox/sp2mp_Ma ... -Fixes.ppf
EDIT: Spelling
Last edited by TigerHawk on Wed Sep 29, 2004 12:43 pm, edited 1 time in total.
angrycamel




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Post by angrycamel »

TigerHawk wrote:Heres a spawn replacement for the maw... Has KOTH, CTF, Oddball, Rally, and good teleport spawns
Updated the main front post. Great work!
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ChrisidPH





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Post by ChrisidPH »

There seems to be another sp-mp out
http://files.halomods.com/viewtopic.php ... viewresult
angrycamel




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Post by angrycamel »

Ok, I did the second full test of the MapPack Here are the results:
  • AotCR Cyberspace - This will not compress at all.
    Truth - Compresses only with HHT4
    HaloMP - Will not play compressed (scratch noise when it tries to load)
    Betrayal - Compresses only with HHT4
    Library - Locks the xbox on load
    Heat V2 - Does not run compressed. I am applying the v2 update with PPFoMatic. (I could have sworn I had gotten this to work before) GT, any help?
All other maps compress and run fine with HMPi doing the compression.

Reddog and I ran into the same problem with the NMP pack for maps that were created with HHT. There is some small bit that HHT is writing that needs to be cleaned out before HMPi can compress it correctly. I did not pay enough attention to where it is when Reddog figured it out for NMP, but as soon as I see him online again I will ask him about it. He had talked to Cluis about fixing the problem in HHT but to no avail. So, I will try to get in touch with Reddog as soon as I can and see about getting HMPi to just check for it and fix the HHT bug on the fly instead.

PS - I am about to update the main front post with this data in just a couple minutes.
PhatheadWRX





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Post by PhatheadWRX »

angrycamel wrote: Heat V2 - Does not run compressed. I am applying the v2 update with PPFoMatic. (I could have sworn I had gotten this to work before) GT, any help?
Just to let you know I could not even get the decompressed cache to work for this.

Can't wait until this is done :lol:
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