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Posted: Mon May 31, 2004 11:51 am
by DEVIL0989
fisrt of all. if ur gonna have me in a vote to be banned from halo mods. plz atleast spell my name right noob

Posted: Mon May 31, 2004 11:52 am
by DEVIL0989
LOL mac made numerous accounts and voted for me on all of em.. what a fucken noob

Posted: Mon May 31, 2004 11:56 am
by VoiDeD
Or, maybe the people in this forum want you banned.

Just a thought.

Posted: Mon May 31, 2004 11:57 am
by DEVIL0989
no dude i checked. its dudelove and mac. both same person

Posted: Mon May 31, 2004 11:59 am
by Knight
You. For starting a topic about banning people. You attention whore.

Posted: Mon May 31, 2004 11:59 am
by VoiDeD
But how do you know dudelove voted? You dont.

So basicly everyone could hate you, and you would never know.

Posted: Tue Jun 01, 2004 12:33 am
by Spartan III
Oh god...Mac...you are soooooo banned! *lock*

A Night in the Canyons (Level 2 Conversion)

Posted: Tue Aug 03, 2004 5:32 pm
by The Swamp Fox
Halo MP. Ya, not NMP, just MP for this one. The shaders are as close as possible, its just nighttime. Do I really have to explain whats in the map? Look in the readme if you must know. Give me some feedback on this one, I like it the best of all conversions to date. Enjoy!

http://www.halo-scene.com/request.php?228

Posted: Tue Aug 03, 2004 5:51 pm
by G0t m4xx 21a
downloading now...

Time to answer THE QUESTION:

will it compress?

Posted: Tue Aug 03, 2004 5:53 pm
by The Swamp Fox
answer to the question: no. i cannot figure out why, the slack space pointer is correct.

Posted: Tue Aug 03, 2004 5:58 pm
by G0t m4xx 21a
oh well, at least it opens in SE

I'll just have it set as a backup for "putput" in HCE v0.8b2

<<<FTP's now>>>

Posted: Tue Aug 03, 2004 7:02 pm
by G0t m4xx 21a
This is pretty sweet, only complaints are that it is a tad laggy and the map is HUGE, just too big.

Looked around for the sungun, can't find it yet. I gotta fugure out how to get to the bottom of that really big hole, can't fit a shee down the tunnel.

i'll fiddle with the fall damage and wall climb and the force of greandes and see what I can find.

What map did you build this from? Wizard? or some other, I need to know that for HCE to work properly.

Posted: Tue Aug 03, 2004 7:27 pm
by The Swamp Fox
ive never had it lag, and its a great size for an 8 player plus deathmatch/ctf. it originally was derelict/carousel.

Posted: Tue Aug 03, 2004 8:03 pm
by SEHF
Crap! Sounds cool!

Too bad I can't try it until Saturday because I don't have my xbox cables... :o

Posted: Tue Aug 03, 2004 8:20 pm
by Echelon
Thank you Thank you Thank yooooouuuu swamp fox. You kick asssss!

Posted: Wed Aug 04, 2004 12:31 am
by decibel
yes, thank u for this map swamp fox, everyone at Halo-Scene.com thinks your a GOD.

Posted: Wed Aug 04, 2004 2:23 am
by Acheron
Does anyone know if this map works in System Link?

Posted: Wed Aug 04, 2004 4:15 am
by jake07777
Hmmm, i figured this would have more reply's by now, o well. Nice mod Swamp fox, but i bet u cant wait to see the weapon models im makng for this Halo CXE mod im doing. Have fun doing more conversion.

Posted: Wed Aug 04, 2004 4:46 am
by The Swamp Fox
UltraMagnus told me it locks up system link, like i had said i dont have more than one xbox to test that with...either there is something in the map causing this, the xbox doesnt have enough ram to have multiple internet connections and play this map, or a 100 mbps connection is not fast enough to transfer all the data required by a map this large :'(

Posted: Wed Aug 04, 2004 5:05 am
by G0t m4xx 21a
It's not super laggy, just if you jump around a whole lot I got it to stumble once or twice.

Also the covie dropship has the same glitch as in cyberspace, it will go through walls, it's pretty easy to just drive right through the bsp.