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Posted: Fri May 21, 2004 6:43 pm
by Deadly_Shadow
switch bipes...
Re: playing as an elite
Posted: Fri May 21, 2004 10:03 pm
by rossmum
[gx]aaron wrote:ok i know there is a tut on the main page but its done and has veen down for a long time and I have used the searched button I couldnt find a tut on hot to play as an elite, grunt, hunter ect.
so would anybody be willing to help me? lol
You'd think someone who has been a member of HM as long as you would know that...
NOOB!

wtf
Posted: Sat May 22, 2004 1:55 am
by D3LL
switch bipes wtf
Posted: Sat May 22, 2004 8:53 am
by [users]axem
no. dont do a bipd switch. in hht go under bipd then cyborg and say u want to be a elite. in the antr,coll,and model put them on elite. or if you do it in hmt3.5 you will be a nice white elite.
Posted: Sat May 22, 2004 8:56 am
by VoiDeD
is he talking about playing as an elite in mp or sp?
Posted: Sat May 22, 2004 3:23 pm
by VoiDeD
ok now it gets alot more complicated.
u have to rebuild the map with all the elite crap. (sounds, collision models, model, etc.)
then meta swap all the stuff with htm.
Posted: Sat May 22, 2004 8:49 pm
by VoiDeD
ouch.. even i dont flame noobs that hard..
Posted: Sat May 22, 2004 10:14 pm
by rossmum
Voided wrote:ouch.. even i dont flame noobs that hard..
What's more, he's a noob himself...

Cool Off - A Chill Out mod by HaloSlayer
Posted: Wed Jul 21, 2004 11:41 am
by haloslayer
Hey, this is the first mod that I have posted. Hope you like it. I didn't mod any of the weapons I'll leave that to you.
HaloSlayer
>I added some pics to the halome.com post.
>Get the ppf here:
http://halome.com/forum-files/viewtopic.php?p=2922#2922
Posted: Wed Jul 21, 2004 11:57 am
by (GT)Juggler
Well, the idea is really a great idea. The way you set up the level is very cool. The execution is lacking though. There is one block in the original shotgun room that is more than half out of the bsp so it doesnt show up. There are overlapping blocks everywhere which creates a very strange shaking effect. To get rid of this. move one of the blocks very slightly down or up to make it so its not exactly on the same plane.
Well thought out design, so-so execution. I would definitely like to see a version two.
Excellent first mod.
p.s. - Cool hidden tele into the invis room's window room.
-(GT)Juggler
Team CXE
Posted: Fri Jul 23, 2004 6:04 am
by jkjk
I like the layout design. It does change the feel of CO. Agrees with GT's comments.
Posted: Sun Jul 25, 2004 12:47 am
by haloslayer
Thanks for the feedback.
I didn't adjust the blocks to get rid of the shaking because I though it might cause you to get stuck on the edges when walking over it, but I will try to clean it up. I wish the block size was a little smaller, but I don't know how to make my own. I made this mod thanks to MrMurder post NTSC-PANNEL-PACK.
Any other advise?
Posted: Sun Jul 25, 2004 10:32 pm
by Echelon
where are the pics?
Posted: Mon Jul 26, 2004 7:30 am
by haloslayer
Well if you click on the link i have going to my post at Halome.com you will see them.
HaloSlayer