*)--- Halo Model Injector beta 1.1 ---(*

Only Xbox NTSC maps should be submitted here! Do NOT post full maps, only PPF files
Streaker





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Post by Streaker »

Yep that certainly did the trick man, thanks for the help. Can't wait to use this thing.
XboxTech




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Kool

Post by XboxTech »

Yep this is a GREAT tool. Yes I think it is very good of pokecancer to respond with help and information, when someone has a question or a problem,he is always helpful. Thank you poke.
Lightning





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Post by Lightning »

Am I the only one here that doesnt know how to relink shaders?
mfunnyman





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Post by mfunnyman »

i got a problem im puting the feul rod in halo pal multiplayer i put the model over the flametrower and the bitmaps over the flametrower again but wen i start the game it freeses
can some wane tel me what i do rong
and maby things im vergeting
plz help me out
Jubb





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Re: Kool

Post by Jubb »

XboxTech wrote:Yep this is a GREAT tool. Yes I think it is very good of pokecancer to respond with help and information, when someone has a question or a problem,he is always helpful. Thank you poke.
Mhmm Yeah. Well, the only real Question people have asked in this topic is "How do you link the shaders?" And...What has Poke told them to do?

"there is nothing really to explain. you load the level you want to import from on top. then you select the model from a pull down list. do the same with the map you are importing to below. make sure the top is smaller than the bottom. click import. open hht. go to the model you overwrote and relink it's shaders."

^^^Ok, so we know how to use the program already, HOW do we link the shaders??

Nothing against him, I mean he has brought us many amazing mods, but come on.
pokecancer




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Post by pokecancer »

how to relink a shader
open your map in hht
go down to the models section
find your model and click on it
on the right side are a bunch of dependacies that link to shaders.
click on each one and select a shader from the pulldown list and click swap
zulux




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Post by zulux »

OK... i will give a much better tutorial than allisters :wink: lol.
1. Open the pmi prog by pokecancer
2. fill in the top parts with the map you want the model to come from
3. fill in the bottom parts with the stuff you want to overwrite with the new model
4. click inject and open up the map you got the model from in HHT
5. go to the model tag and go to the model you injected into the new map
6. look at the shader dependencies, write part of the names down
7. go to the shader model tag (soso) and save the meta of the shaders you wrote down
8. also write down the names of the bitmaps that are the shader dependencies
9. open up the new map in HHT
10. inject the shaders you saved over unused effects in the new map and fix the tags / names on them etc.
11. go to the model tag and fix the dependencies of the model to show the new shaders
12. open up the map you got the models from in HMT
13. save the bitmaps that you wrote down
14. open up the new map in HMT
15. inject the bitmaps you saved over unused bitmaps (not the meta)
16. Open the new map in HHT
17. go to the shader model tag (soso)
18. change the dependencies so they show the new bitmaps (you can use your list so you know what bitmap goes where)
19. congrats, you now linked the new bitmaps and injected a perfect model
Screw the 3 lines of text limit.
Jubb





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Post by Jubb »

FINALLY lol, thank you guys so much. I wasn't trying to diss you or anything, but I believe you left a lot of people very confused before those detailed tutorials. Thanks again for all your work, hope you like some of the stuff i'm coming out with.
ЀL





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Post by ЀL »

WHY HAVENT THEY PUT THIS ON THE FRONT PAGE AHHHHHHHHHH!!!
Spammy




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Post by Spammy »

Yeah I know. This is definitely front page news. Oh, BTW, thx for the solution to that problem. Fixed everything up nicely. GJ Poke. You are an amazing programmer and an invaluable member of the community. Keep up the great work! :D
alpha112




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Post by alpha112 »

Yeh it sould be on the front page. Thanks for this it really helps.

Perhaps you should try posting it in the Halo CE section, say its a Halo CE tool, then it'll definitely get on the front page.
www.i-h8.tk : Tell the world what you hate.
JoePo





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Post by JoePo »

thanks for the detailed tutorial zulux. I got a building block into hang em high, but I still need the collision model. I tried injecting the collision model from the blood gulch building blocks, but it didn't quite work, I just fall right through the block unless I'm directly in the center. So I'm guessing I need to do some advanced stuff to import coll models?
Streaker





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Post by Streaker »

You should try to inject the building block collision model recursively using hht, that worked for me. I don't think it the recursive injecting that matters but more that HHT fixes all the reflexives.
rob0t





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Post by rob0t »

[quote="ЀL
sincerely,
rob0t :)
rob0t





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Post by rob0t »

....why does it say that I only have one post.
sincerely,
rob0t :)
zulux




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Post by zulux »

For all of you who want to inject building blocks, you need to use the building block model too, if you do not use the original model, the coll model will not work, the original model also needs to be injected perfectly, after you inject the original model perfectly, inject the coll model meta of the model over an antr of the flamethrower, or coll model of something not needed, or anything else not needed that has a big enough meta size <--- just in case you didn't know. If you want to know how to change the size of the coll models, just pm me, that is if you don't know how to already.
Screw the 3 lines of text limit.
joesbadday





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awesome

Post by joesbadday »

awesome program

anyone have any idea when that program to visually model collision models is coming out? i heard about it a long time ago and saw some screens but haven't heard anything recently.
ЀL





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Post by ЀL »

BS mann it still should go front page NOW!!! :evil: this program is a HUGE step up on halo xbox modding Poke should get like as much fame as Mono or Gren :lol: :wink:
Bassist-X





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Post by Bassist-X »

[quote="ЀL
joesbadday





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Post by joesbadday »

yea. it's sad b/c xbox halo is one of the best games of all time and well.... halo pc just isn't, at all. the controls are hugely lacking, even when i made a cable to hook my xbox controller to my pc. it just isn't as good by a long shot.
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