Halo 2 UI
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Cool Good job. I was thinking that I could take out the Halo Ring or something and put a bit more in the background bitmaps like some Covenant Cruiser thingy. That'd be coolfezzman wrote:Okay, I tried to make it permanent on my lunchbreak. SUCCESS!!!
Just patch the cache002, compress it with SparkEditor2.5, and save it as ui.map. Works perfect and will stay.

Yes do that do that do that! And try to make some buildings or something stick out of earth, or maybe your friend can do that.HaloDude wrote:Cool Good job. I was thinking that I could take out the Halo Ring or something and put a bit more in the background bitmaps like some Covenant Cruiser thingy. That'd be coolfezzman wrote:Okay, I tried to make it permanent on my lunchbreak. SUCCESS!!!
Just patch the cache002, compress it with SparkEditor2.5, and save it as ui.map. Works perfect and will stay.
Sig too big
haha! I'l try to get to it sometime. Right now I'm busy trying to win this Battlefield Veitnam contest going on till the 30th (Tomorrow) for a GeForce 4 and I think I'm in 1st so far!
But ya after tomorrow If I still know how to do this I'll try and see what i can do! But dont expect me to do it soo soon, LOL.

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at the risk of sounding stupid (likely i know) how do you swap out the bitmaps, I've loaded ui.map (compressed version) in sparkedit, but all it shows is the ring, i can see in the dialog box that it has loaded a stack of bitmaps and i want to swap some of those out (namely the level preview ones) can anyone help?
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use hmt and swap the offests , or using hmt export them imort the .dds to replace each other, either way u can replace and swap the level priveiw bitsthescottishguy wrote:at the risk of sounding stupid (likely i know) how do you swap out the bitmaps, I've loaded ui.map (compressed version) in sparkedit, but all it shows is the ring, i can see in the dialog box that it has loaded a stack of bitmaps and i want to swap some of those out (namely the level preview ones) can anyone help?

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i tried opening this map in HMT 3 but it says unsupportedRedspike wrote:use hmt and swap the offests , or using hmt export them imort the .dds to replace each other, either way u can replace and swap the level priveiw bitsthescottishguy wrote:at the risk of sounding stupid (likely i know) how do you swap out the bitmaps, I've loaded ui.map (compressed version) in sparkedit, but all it shows is the ring, i can see in the dialog box that it has loaded a stack of bitmaps and i want to swap some of those out (namely the level preview ones) can anyone help?

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hmm strange , with me i open hmt open ui.map and i can see all the bitmaps :S try to open it with hht if u do get to extractin the textures could u post them here 4 me so i can use them in halo pc , i attached a screen to show u what ui.map should look like in hmtthescottishguy wrote:i tried opening this map in HMT 3 but it says unsupportedRedspike wrote:use hmt and swap the offests , or using hmt export them imort the .dds to replace each other, either way u can replace and swap the level priveiw bitsthescottishguy wrote:at the risk of sounding stupid (likely i know) how do you swap out the bitmaps, I've loaded ui.map (compressed version) in sparkedit, but all it shows is the ring, i can see in the dialog box that it has loaded a stack of bitmaps and i want to swap some of those out (namely the level preview ones) can anyone help?i've tried both the compressed and the cache version
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- Here is ui.map in hmt
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is it possible that HMT is not compatible with the xbox ui.map? i keep getting overflow exceptions, it opens bloodgulch and other xbox maps fine, just not ui.map, anyone have any ideas or suggestions? or if anyone can get this working are they willing to help me out, i have 15 or 16 .bmps that i want to switch out, if i can get someone to extract them and send them to me i can send back the ones i want them replaced with.
Anyone willing to help me out with this it would be greatly appreciated.
Anyone willing to help me out with this it would be greatly appreciated.
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nope, still getting the "arithmetic operation resulted in an overflow" errorHaloDude wrote:ya I can only open it in HMT 3.5 and you said you tried 3? Try 3.5, it works. I hope it does for you too
i'm trying to open the cache of the map, i'm gonna try to re-install 3.5 see if that helps.
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nope, still getting the "arithmetic operation resulted in an overflow" errorHaloDude wrote:ya I can only open it in HMT 3.5 and you said you tried 3? Try 3.5, it works. I hope it does for you too
i'm trying to open the cache of the map, i'm gonna try to re-install 3.5 see if that helps.
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nope, still getting the "arithmetic operation resulted in an overflow" errorHaloDude wrote:ya I can only open it in HMT 3.5 and you said you tried 3? Try 3.5, it works. I hope it does for you too
i'm trying to open the cache of the map, i'm gonna try to re-install 3.5 see if that helps.
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