A 'NEW' HALOMAP-'JUMP FUN'!Now update to 2.0!!with halo 2!!

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windala





Posts: 28
Joined: Fri May 28, 2004 11:16 pm

A 'NEW' HALOMAP-'JUMP FUN'!Now update to 2.0!!with halo 2!!

Post by windala »

NOW IS 2.0!!
Changes:
-halo2 weapon
smg(by nitrousoxide)
Shake battlerifle(Model by nitrousoxide;[proj]and[jpt!] by me )
energy sword(Model by Flesh Rider;[proj]and[jpt!] by me)
super-shotgun(model by Mrmurder;[proj]and[jpt!] by me)
thanks so much.
-add more blocks.
-add a teleportshield to the top sniping-base
-fix some bugs.

----------------------

1.5_fix ver.
fix a big bug of turrets.when you get off the turrets,you will die!!now it fixed.
also,I removed two sniper on the sniperbase,add one on the ground.
________________

now it's update to 1.5.
changes:
add a few blocks,make the map looks better.
NO LAG!!for four players!!or on system link!!
add four turrets.I used CLuis's Turret Mod.thanks very much!!
__________________


I made it for a long time.now it's ok.
I used allister's buildingblock.thanks,allister,your block is so nice.every weapon are normal.it's very fun.try it!

PS:A hidden teleport is to the top sniping base.who can find it out? :twisted:
Attachments
jimpfun1
jimpfun1
jumpfun1.jpg (28.17 KiB) Viewed 4681 times
Last edited by windala on Tue Jun 22, 2004 11:54 pm, edited 4 times in total.
windala





Posts: 28
Joined: Fri May 28, 2004 11:16 pm

Post by windala »

jump fun 2
Attachments
jumpfun2
jumpfun2
jumpfun2.jpg (28.6 KiB) Viewed 4674 times
windala





Posts: 28
Joined: Fri May 28, 2004 11:16 pm

Post by windala »

now download this one.it's updated!
Attachments
jumpfun2.0.rar
jump fun!!2.0!!
(493.75 KiB) Downloaded 225 times
jumpfun-for bg.rar
it's for bg.download it!!
(337.12 KiB) Downloaded 221 times
Last edited by windala on Tue Jun 22, 2004 11:53 pm, edited 4 times in total.
Jubb





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Post by Jubb »

No thanks.
goatninja




Wordewatician 50

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Post by goatninja »

welcome to america windala and its courteous and charitable inhabitants... lol. I think it looks cool, i'm downloading it
Skwalin





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Joined: Wed Jun 16, 2004 10:45 am

Post by Skwalin »

nice job....you should add a banshee to the map....maybe a few turrets also.
Bassist-X





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Joined: Tue Apr 27, 2004 8:30 pm

Post by Bassist-X »

Cool, I hope there's no lag, it seems awfully big.
|T|u|r|b|o| It's my anti-drug.
thugster963





Posts: 45
Joined: Sat Mar 13, 2004 7:37 pm
Location: Pennsylvania

Post by thugster963 »

First off I've just played this mod and it is awsome I recommed you play with 200% health so when you jump from a ledge to another you don't die and there's NO LAG as far as I know but I only played with two people and Is there a way to get to the ground or something? Because i saw 2 warthogs at each base so I was just wondering and I have a few suggestions
-need a rocket launcher or if no rocket lancher replace it with the battle axe
-needs maybe to be darker maybe a dusk setting and have lights
-some weapon mods would be cool also
-and Iam no being too picky because this isn't really needed much but maybe and I am saying maybe go threw the blocks and touch it up a little by making this allign better but it isn't that much needed
-also some cool music would be nice but thats just a extra cool thing not many mods have
But like i said this mod is awsome and it had to take a long time to put the blocks like that and there very good and It shows people can make great block mods if they take the time, I hope you update it maybe O ya
-since this is called JUMP mod maybe we should jump a little higher, I fixed it when i patched the cache file but maybe it's an update everyone might like but GREAT MOD! :D
windala





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Post by windala »

thugster963 wrote: -need a rocket launcher or if no rocket lancher replace it with the battle axe
hehe
powerpak





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heh

Post by powerpak »

great job
Image
support DCR project>http://www.xboxcantread.com/
windala





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Post by windala »

Now it update to 2.0.
please download it and feedback.thanks so much!
jkjk




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Post by jkjk »

You should have less teleporters too in this and your BC mod. Connect them with blocks instead. It's hard to have good battles when you are on different levels, teleport and can fall so easily. That's why most of us don't play chiron.
goatninja




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Post by goatninja »

jkjk wrote:You should have less teleporters too in this and your BC mod. Connect them with blocks instead. It's hard to have good battles when you are on different levels, teleport and can fall so easily. That's why most of us don't play chiron.
Again windala, you should check this out!! keep up the good work!
FinnyD





Posts: 21
Joined: Sun Feb 29, 2004 7:01 pm

This isn't a "New" map.

Post by FinnyD »

Not to complain or anything, but you shouldn't call this a "new" map if it's just a bunch of sky ramps added to Blood Gulch which based on the pic's it appears to be. I'm going to download & try it out anyway though.
FinnyD





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Almost, but no cigar

Post by FinnyD »

Good work. NOT a new level however. A rework of previous Blood Gulch sky battles types. SkyCity is another one like this which I gave only a 6 out of 10. I liked that you had warps to get around. I thought it would have been better if the STAP (warthog guns) could fly.
Also too many places where you can fall through.
Not really anything new or ground breaking here. But keep up the good work.
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