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3ds max export to Halo PC

Posted: Mon Oct 29, 2007 4:29 pm
by EchoRanger449
I heard you can import, which I can, but not export models from 3ds max to HMT. Is this true?

Posted: Mon Oct 29, 2007 5:21 pm
by CanadianPanda
You can import models from HMT to 3ds max and you can export models from 3ds max to HMT format through the nifty little plugin which works with all 3ds max versions and if your lucky youll find the one for nine iv only found it once so sorry no link ... if you mean something else then what i just explained you might wanna explain it differently or give an example

Posted: Mon Oct 29, 2007 5:42 pm
by EchoRanger449
That's what I was looking for. Does anyone know the plugin?

Posted: Mon Oct 29, 2007 5:49 pm
by Cryticfarm
http://hce.halomaps.org/index.cfm?pg=3&fid=2477
Think it works for max aswell...

Posted: Mon Oct 29, 2007 5:54 pm
by CanadianPanda
Ill look for the one that i know works with max but if that one dose let me know in a post but until then ill search

edit: this might also be useful http://ghost.halomaps.org/bluestreak/jms/

Posted: Mon Oct 29, 2007 6:30 pm
by EchoRanger449
http://hce.halomaps.org/index.cfm?pg=3&fid=2477
Think it works for max aswell...
It does. However, what settings do I need to set when I import an obj. file into 3ds max? The default way was altering the number of indices and vertices for the model.

Posted: Mon Oct 29, 2007 6:44 pm
by CanadianPanda
hmmm... i thought it was in the readme??? try there if you havnt

Posted: Wed Oct 31, 2007 9:35 am
by EchoRanger449
Is there an importer as well for obj files? that seems to be where 3ds is messing up the vertices/indices.