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[Halo 2] Adding Script reflexive to Gemini.map

Posted: Fri Jan 05, 2007 2:06 am
by neodos
Hello,

I am trying to add the scripts reflexive on scnr fro elongtation.map to gemini.map

I open up entity, go to elongations scnr, right click and go 'Clone Chunk'
I click the Scripts Reflexive and click 'Copy to Clipboard'.
I then go to my other map's scnr and click 'Clone Chunk'
I then click the 'Add Meta to Chunk/Reflexive'
I then click 'Add Meta to Map'

And i get an error "non-negative number required Parameter name:value"

Code: Select all

See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentOutOfRangeException: Non-negative number required.
Parameter name: value
   at System.IO.FileStream.set_Position(Int64 value)
   at entity.Meta.ReadMetaFromMap(Int32 tagnum, Int32 mapnumberx, Boolean dontreadraw)
   at entity.ChunkAdder.Add(Int32 mapnumber, Int32 tagnumber, MetaSplitter metasplit)
   at entity.Forms.ChunkClonerWindow.button1_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
entity
    Assembly Version: 1.0.2480.34622
    Win32 Version: 1.0.2480.34622
    CodeBase: file:///D:/H2Apps/Entity%20beta%201.3%20AI/Entity%201.3%20AI.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
HaloMap
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///D:/H2Apps/Entity%20beta%201.3%20AI/HaloMap.DLL
----------------------------------------
MetaEditor.cs
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///D:/H2Apps/Entity%20beta%201.3%20AI/MetaEditor.cs.DLL
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
BugReporter
    Assembly Version: 1.0.2368.29076
    Win32 Version: 1.0.0.0
    CodeBase: file:///D:/H2Apps/Entity%20beta%201.3%20AI/Libraries/BugReporter.dll
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
Model Resizer
    Assembly Version: 1.0.2372.23755
    Win32 Version: 1.0.0.0
    CodeBase: file:///D:/H2Apps/Entity%20beta%201.3%20AI/Libraries/Model%20Resizer.dll
----------------------------------------
XML Plugin Reader
    Assembly Version: 1.0.2372.30415
    Win32 Version: 1.0.0.0
    CodeBase: file:///D:/H2Apps/Entity%20beta%201.3%20AI/Libraries/XML%20Plugin%20Reader.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Posted: Fri Jan 05, 2007 4:22 am
by Limpmybizket911
use clean map, you messed up your map.. and entity 1.3 or whatever

Posted: Fri Jan 05, 2007 4:33 am
by neodos
I wanted to avoid that, remake all the map -_-

Posted: Fri Jan 05, 2007 4:36 am
by Limpmybizket911
neodos wrote:I wanted to avoid that, remake all the map -_-
next time avoid messing up the map in first instance :lol:

Posted: Fri Jan 05, 2007 5:27 am
by neodos
The map is not missed up, i can perfectly start the game :roll:
I think it's entity and your "solution" is the worst solution, i know what i did ont my map.

I started again, but first I copy the script reflexives, now it works fine, for the moment :roll: and now i have to transfer all the tags i added...