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entity problem

Posted: Wed Dec 13, 2006 5:36 pm
by IjcaryI
can someone tell me how to get a map to work after i use entity to move items in the map around? it gives me the "you failed to load map" thingy, and i resigned it and everything before i ftp it to my xbox

Posted: Wed Dec 13, 2006 7:05 pm
by Jubakuba
A) You did it wrong
B) Clear your Cache folders mb?

Posted: Wed Dec 13, 2006 7:16 pm
by IjcaryI
can u explain to me how to do it then?..in a step by step process cuz im new to this

Posted: Wed Dec 13, 2006 8:37 pm
by MrBalll
Mod it in Entity then click the Sign button on the right side. Then either add it to your MM or just over right the map in the maps folder in your Halo 2 maps folder in the games folder.

Posted: Wed Dec 13, 2006 8:48 pm
by IjcaryI
i did that...could it be a problem with the objects i moved that make me not load it? i did turf and i moved some boxes and put the warthog in the medical tent (just testing it out cuz its the first time i used entity)

Posted: Wed Dec 13, 2006 8:49 pm
by MrBalll
Did you put it in the tdata folder? If so, that's your problem. Put Halo 2 on your HDD, theres a tutorial on page two of the Tutorials board by crasherx if you don't know how.

Posted: Wed Dec 13, 2006 9:07 pm
by IjcaryI
i have halo on my hdd, but i thought in order to run the downloaded maps you have to put it in the tdata?

Posted: Wed Dec 13, 2006 9:22 pm
by MrBalll
No, just apply this patch, made by Snave, to your MM then put all your DLC maps in the Halo 2 maps folder and rename the $u folder in the tdata folder to get rid of your AU, then the map shouldn't fail as long as you click Sign in Entity, or use Yelo to bypass map Checksum.
http://files.halomods.com/download.php?id=52242

Posted: Wed Dec 13, 2006 9:34 pm
by IjcaryI
do i just rename $u to anything i want?

Posted: Wed Dec 13, 2006 9:34 pm
by MrBalll
Yes.

Posted: Wed Dec 13, 2006 9:40 pm
by IjcaryI
ok and i just replace mainmenu.map with mainmenunewmaps.maps? i dont need to rename it?

Posted: Wed Dec 13, 2006 11:52 pm
by kibito87
lol or you could make it easier...atleast to test your mod. Do this by resigning the map with entity or the resigner of your choice and rename the map to an old one. IE: say you edit deltatap.map. Well resign it and rename it to coagulation.map and ftp it to your maps folder on your hdd. Then load coag ingame and your game will load your modded map. Walla! a shortcut way to alteast test your mod.

Posted: Thu Dec 14, 2006 8:40 am
by IjcaryI
oh ok cool thanks for the help