Freezing Halo 2 Map

Technical Chatter here.
Post Reply
User avatar
SingingBlaze




Stylist Trickster Critic

Posts: 348
Joined: Sun Sep 10, 2006 6:02 pm

Freezing Halo 2 Map

Post by SingingBlaze »

I recently made a mod that involved doing a bsp conversion into Gemini. Now everything went perfectly correct. But when I am playing the map it tends to freeze in some locations, such as by a few of the bsp scenery items. I do not know what is wrong and any help would be appreciated greatly. Thanks. :)
User avatar
WastingBody





Posts: 195
Joined: Mon Sep 19, 2005 5:07 pm

Post by WastingBody »

You need to add the scenery to Gemini.
Image
User avatar
SingingBlaze




Stylist Trickster Critic

Posts: 348
Joined: Sun Sep 10, 2006 6:02 pm

Post by SingingBlaze »

Do I do this through the chunk cloner in Entity or what? I am confused could you please explain this further to me. Sorry for being a noob with this :D
slayer410





Posts: 738
Joined: Mon Oct 03, 2005 1:41 pm
Location: Texas

Post by slayer410 »

User avatar
SingingBlaze




Stylist Trickster Critic

Posts: 348
Joined: Sun Sep 10, 2006 6:02 pm

Post by SingingBlaze »

Tried that, its still freezing. This is what I did.

1) Extracted the [Scen] from Burial Mounds and injected into Gemini.
2) Went into the [scnr] of burial mounds and copied the 'Scenery Pallete' and 'Scenery Placement' to the clipboard. I then added these to my map and checked that everthing was correct in the Meta Editor.
3) Resigned and it still froze.

What do you think the problem is?
User avatar
WastingBody





Posts: 195
Joined: Mon Sep 19, 2005 5:07 pm

Post by WastingBody »

You need to pretty much take all of Burial Mounds scenario tag and put it into Gemini; not just the scenery pallet and placement.
Image
User avatar
SingingBlaze




Stylist Trickster Critic

Posts: 348
Joined: Sun Sep 10, 2006 6:02 pm

Post by SingingBlaze »

What ones exactly do I need to do?

I did like all of them and the map froze on start up.
Post Reply