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Help with fixing weapon and vehicle spawns in a BSP

Posted: Tue Nov 28, 2006 1:43 pm
by LiLj438
Ok, i injected containments BSP into Gemini so i can use Detox's weather in BSP tool and i wanted to know if there is an easy way to put all of the weapons and vehicles back to its original place w/o having to move them manually in a BSP viewer.

Posted: Tue Nov 28, 2006 3:42 pm
by StalkingGrunt911
Open up Gemini and Containment in Entity.
Go to Containment's [itmc] tag.
Find the itmc tags that are not in Gemini. Example : BR, Frags, Magnum, active camo, etc.
You will need to get those spawns into Gemini.

Click on the itmc tag in Containment that isn't in Gemini then check off Parsed and Recrusive at the right in Entity and then click Save and save it somewhere. Then go to Gemini and check off Parsed and Recrusive then click Build and find the .info file on the itmc tag. You will also have to do that for the [vehc] tags in Containment as well.

Once you have all the spawns in Gemini you now need to go to the [scnr] tag of Containment.
Right click where all the reflexives and and choose Clone Chunk.
Find the reflexive Netgame Equipment and click on it.
At the top right click Copy To Clipboard.
You can now close Containment.
Go to the [scnr] tag in Gemini.
Right click where all the reflexives and and choose Clone Chunk again.
Find the reflexive Netgame Equipment and click on it.
This time click Overwrite Selected Chunk/Reflexive.
That will then fix all the spawns if you transfered the itmc and vehc.

My AIM is lifesuxeatchikn if you need anything else. :wink:

Posted: Tue Nov 28, 2006 4:22 pm
by LiLj438
hey stalking thanx once again man u helped me out so much and again nice tut!

Posted: Tue Nov 28, 2006 4:28 pm
by StalkingGrunt911
No problem :wink: