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help with fixing spawns in a BSP
Posted: Mon Nov 27, 2006 8:44 pm
by LiLj438
ok after u inject a bsp into a map (like lets say containment into gemini) is there an easier way to put all of the original spawns from containment into the map w/o having to move them all manually in the BSP viewer.?
Posted: Mon Nov 27, 2006 9:01 pm
by StalkingGrunt911
Yes.
Open up Gemini and Containment in Entity.
Then go to the [scnr] tag of Containment.
Right click where the refleixives are and choose
Clone Chunk.
In the Chunk Cloner find the Player Spawns reflexive.
Click on it and at the top right click
Copy To Clipboard.
Now go to the [scnr] tag of Gemini.
Do the same as the above to get to the chunk cloner.
Now find the Player Spawns reflexive.
This time instead of clicking Copy To Clipboard click the box under it labelled
Overwrite Selected Reflex/Chunk.
Once the box refreshes at the bottom click
Add Meta To Map.
Now the Player Spawns are fix

Posted: Mon Nov 27, 2006 9:08 pm
by LiLj438
hey stalking thanx alot man and nice tut!!