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Getting rid of the Halo...

Posted: Tue Nov 21, 2006 9:36 am
by MagitekCloud
I just injected the warlock map's sky into headlong and it looks great for a night time setting, but I ran into a road block. Since headlong is an earth place and warlock's sky is a haloian place, is there a way to get the Halo going around the sky to be nulled or done away with? The help that I have been getting from yall is great, I just need more help on this matter

Thanx

Posted: Tue Nov 21, 2006 9:43 am
by Elite747
Its a shader you can null out in the sky's [mode] tag.

Posted: Tue Nov 21, 2006 9:52 am
by MagitekCloud
Yeah, it worked. Thanx man. Now i got to figure out how to get rid of the annoying glare of the sun on the water...

Posted: Tue Nov 21, 2006 9:53 am
by Elite747
Glad I could help. :)