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Halo 1 vehicle physics
Posted: Sun Nov 19, 2006 9:22 pm
by Elite747
Ok, I've seen this done many times before, but never figured it out. Using either HEK or HMT/HHT, how do you mod the vehicle physics so you don't pop out of the vehicle when you flip over?
Posted: Mon Nov 20, 2006 2:25 pm
by fishface617
You can script in CE, it looked quite simple. I just read a thread about it here or on halopc.net
Posted: Mon Nov 20, 2006 8:42 pm
by Elite747
Yeeah. Uh, ok. Thank you.
Explain a little more mb?
Posted: Mon Nov 20, 2006 10:24 pm
by Xiion
for pc or ce? for pc you use HMT, go to physics, and go to vehicles... i cant quite remember, but when i used to mod ofr pc i knew how to do it... go to
www.halopc.net and download i think it was the 50 or so plugin set for HMT, you'll find it eventually jsut look for it in physics once you install the plugins.
Posted: Mon Nov 20, 2006 10:26 pm
by Elite747
Well, PC or CE. Either way its getting into an Xbox map. =P
But yeah thanks for the help. I'll see what I can find or do.
Edit: wait, I found the tut you were talking about. Thats not what I ment. I don't want anything done to the vehicles, just make it so the vehicle can be flipped upside-down, but still be inside of it.
And from the looks of it, this can't be done with the plugin pack's physics plugin.
Posted: Tue Nov 21, 2006 1:40 pm
by fishface617
Ok sorry. What i meant was that i personally dont know how it is done. However, i did read a thread about the same problem you were having. It was quite recent, and i cannot remember if it was here at halomods, or at halopc.net. The script that you have to used tooked short and easy to use. I will try to find the thread and post the link here.
Better?

Posted: Tue Nov 21, 2006 4:13 pm
by Xiion
fishface617 wrote: The script that you have to
used tooked short and easy to use.Better?

not really... for him that is... wtf does that bolded line mean??? i cant understand!!! argh!!!
Posted: Wed Nov 22, 2006 12:44 pm
by fishface617
looked*
