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containment race track help
Posted: Sat Nov 04, 2006 11:21 am
by SpartanPat492
ok i just did this yesterday and wasted like 4 hours on it just to watch myself fail to load the map... all i did was dupe the original mag twice and change 1 of them to the containment gat eand the other to the warthog... i then went into scnr and i cloned in total 40 chunks but at different times so i think i cloned like 10 chunks.. changed them to bridges positioned them in sbsp... cloned 10 chunks changed them to bridges positioned them in sbsp... and i did that 2 more times to get 40 bridges and i completed my racetrack i moved all the spawns to the top fo the map for the players and i moved 2 warthog up there i signed it i cleared my xyz cache as well but i failed to load the map i dont even know what i did wrong
Posted: Sat Nov 04, 2006 11:28 am
by Prodigy
when you resigned; did you resign it back to its original signature as its a dlc map? i.e. did you use coolspots resigner?
Posted: Sat Nov 04, 2006 12:00 pm
by SpartanPat492
well i used entity at first and then i used encryptomatic signature... ill try coolspot though
Posted: Sat Nov 04, 2006 12:10 pm
by SpartanPat492
ok it loaded the map but the map started and the screen is black? now what does that mean
Posted: Sat Nov 04, 2006 12:20 pm
by Prodigy
ok hmm black screen, the only time i remember getting this error is when i swapped the warthog horn for a weapon.. so mayb thats your problem? if not you must have gone wrong somewhere
Posted: Sat Nov 04, 2006 3:08 pm
by SpartanPat492
Posted: Sat Nov 04, 2006 5:19 pm
by SpartanPat492
is there anytihng wrong?
Posted: Sat Nov 04, 2006 7:56 pm
by Enlighten3d-one
DONT DOUBLE POST
and its probably cause you deleted spawns, you cant do that

Posted: Sat Nov 04, 2006 8:11 pm
by Tural
Note to all: Don't talk about TDATA resigners.
Posted: Sat Nov 04, 2006 9:05 pm
by SpartanPat492
tdata resigners?
Posted: Sat Nov 04, 2006 9:06 pm
by Tural
Resigners designed to resign TDATA maps, such as CMR.
Posted: Sun Nov 05, 2006 12:02 pm
by SpartanPat492
whats wrong with a resigner that resigns the new maps?
Posted: Sun Nov 05, 2006 12:15 pm
by Tural
It can be used for Live modding.
Posted: Sun Nov 05, 2006 12:46 pm
by SpartanPat492
cant a lot of other resigners be used for live modding too?
Posted: Sun Nov 05, 2006 12:48 pm
by Tural
Live modding is generally TDATA modding. I'm done with this discussion. Don't talk about TDATA resigners.
Posted: Sun Nov 05, 2006 1:19 pm
by CptnNsan0
any resigner can resign new maps
I dont see anything you did wrong. just try it again and make sure its a clean map
Posted: Sun Nov 05, 2006 1:36 pm
by SpartanPat492
Tural wrote:Live modding is generally TDATA modding. I'm done with this discussion. Don't talk about TDATA resigners.
sorry... and the reason it didnt work was because at first it was signed incorrectly but then i deleted some spawns so it screwed it up
Posted: Sun Nov 05, 2006 1:39 pm
by Tural
CptnNsan0 wrote:any resigner can resign new maps
Not in the TDATA folder, it will fail to load because the autoupdate contains an additional check, and the signature needs to be the same, not calculated encryptomatically.