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Couple questions =/

Posted: Sun Oct 29, 2006 10:17 am
by Cannabis
1. How do you get rid of energy sword glow in FP? Is it in the mode tag?

2. How do I spawn a flood carrier bipd to die as soon as you start the game?

3. How do I code a program to open up information about the sbsp tag? Like just it's offset and size?

Thank you very much if you answer the questions I am new here and I hope to learn a lot more about modding then I do now...which is a lot of things that aren't that complicated like hex editing. =D

Posted: Sun Oct 29, 2006 11:39 am
by CptnNsan0
1. shader swap
2. read a tutorial
3. read a tutorial

Posted: Sun Oct 29, 2006 11:57 am
by Geo
Null the effe of the sword I beleive...

Posted: Mon Oct 30, 2006 4:19 am
by smacktalker
CptnNsan0 wrote:1. shader swap
2. read a tutorial
3. read a tutorial
your help pretty much is useless, and not needed :roll:

Posted: Mon Oct 30, 2006 4:40 am
by StalkingGrunt911
smacktalker wrote:
CptnNsan0 wrote:1. shader swap
2. read a tutorial
3. read a tutorial
your help pretty much is useless, and not needed :roll:
And you saying that wasn't either :wink: But anyways
1. I am also pretty sure that you do need to go to the [mode] tag and edit the shaders or try the [effe] tag.
2. Try spawning a plasma grenade above the flood carrier and set the spawn to something high so it don't spawn back unless you want spawning AI then you would just give it the spawn time of the script your using.
3. Don't know I can't program worth crap :P