[H2] Overwriting Spawns

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xXtR1Xm1Xx




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[H2] Overwriting Spawns

Post by xXtR1Xm1Xx »

Could you just go to entity and go to the scnr in midship and go into the chunk cloner. Then add player spawns to the clipboard and go to gemini and go to the scnr and go into the chunk cloner and overwrite that player spawns with midship's player spawns. Would that work? Or would it fail to load the map?
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Last edited by xXtR1Xm1Xx on Wed May 2, 1992 3:40 pm; edited 2,500 times in total
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CptnNsan0




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Post by CptnNsan0 »

that works
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StalkingGrunt911




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Post by StalkingGrunt911 »

Yes that will work or you can just delete the Player Spawns reflexive then just add the new selected reflexive. It will then add the Player Spawns reflexive back in the same spot. Which ever one is easier for you.
smacktalker




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Post by smacktalker »

just overwrite this reflexive, in stead of deleting... if you add water, i suggest doing all these reflexives, > special spawns, objective locations, and all those others.
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