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extracting weapons with corect sound

Posted: Sun Oct 15, 2006 5:55 pm
by uncutshadow
how do i use entity to extract weapons from sp maps into mp maps with the correct sound? basicly i am asking what do i click when saving the weapon in entity. do i click recursive and parsed or do i click recursive, parsed and sound? because i did the second option and it didnt work. should the first one work? sooooo confused :?

Posted: Sun Oct 15, 2006 6:47 pm
by Sgt.Peppers
To my knowledge, the correct sound makes the map freeze.

Someone please correct me if I am wrong though.

Posted: Sun Oct 15, 2006 7:47 pm
by uncutshadow
that cant be because on bridge above or thee mighty it has correct sound for the fuel rod cannon

Posted: Sun Oct 15, 2006 8:00 pm
by kibito87
You can try extracting the sound it makes to shoot and injecting it over whatever sound it has in your map right now with the SoundTool. Look in the utilities section if you don't have it.