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skinning problems

Posted: Sun Oct 08, 2006 10:27 pm
by uncutshadow
when im trying to skin the gun turrent mount, the gauss turrent, the scroipion
treads, and the walls it always comes out in all these different colors like its corrupted. how do i fix this because when i go back in to dothalo to look at the bitmaps it says,
"an unhandled exception has occured in your aplication. if you click continue, the app woll ognore the error and atempt to continue. if u click quit then the app will shut down immediatley. index was outside the bounds of the array"
i cant change the bitmap or extract. so what do i do?

Posted: Sun Oct 08, 2006 11:41 pm
by SingingBlaze
1: Did you internalize the bitmap?
2: Did you inject the bitmaps in the right format. ( DDS 2 or 3 etc.)
3: Did you try starting ove with a new map?

Posted: Mon Oct 09, 2006 6:12 pm
by uncutshadow
yes i internalized the bitmaps, yes i used the right dxt and no because i had gotten to far in the map. i guess i should start over.

Posted: Tue Oct 10, 2006 4:54 pm
by uncutshadow
ok i figured out the problem. i am so ashamed of myself. when i was skinning i did it the lazy way. i just got 3 bitmaps that was each type of dxt and used it for all the ones i wanted to skin :oops: when i started over on a new map, i took each bitmap from each thing i wanted to skin and now it works perfectly :o . thanks for the help(not being sarcastic) 8)

Posted: Thu Oct 12, 2006 4:08 pm
by uncutshadow
ok, i have run into a new problem. I skined the spectre and did all of the stuff to make it ingame. when im ingame it is black but when i get close to it I can see the color of the skin i skinned it as. why is this?

Posted: Thu Oct 12, 2006 5:10 pm
by xXtR1Xm1Xx
Run the Machinima Compainion tool on the map to up the level of detail.

Posted: Thu Oct 12, 2006 6:35 pm
by uncutshadow
it still didnt work :cry: any other ideas?