[H2] Ascension Skin Problem
-
- Posts: 406
- Joined: Thu Aug 31, 2006 5:14 pm
- Location: Queens
![]() |
[H2] Ascension Skin Problem
Is there any way to fix the invisible masterchief thing? Could you reinject the meta or would that freeze the map? If so what meta would you reinject (biped, bitmaps, etc.)?

Click here for something you might like
Last edited by xXtR1Xm1Xx on Wed May 2, 1992 3:40 pm; edited 2,500 times in total
- StalkingGrunt911
- Posts: 3618
- Joined: Wed May 24, 2006 12:30 pm
- Location: Florida!
- Contact:
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
You could inject the BSP into Gemini. Then go to the [scnr] tag and right click>clone chunk then click on the netgame equipment reflexive and choose Copy to Clipboard. Then in gemini go to the [scnr] tag then right click>clone chunk and delete gemini's netgame equipment reflexive by choosing it then clicking Delete Reflexive/Chunk. Once you have done that click Add to Selected Reflexive/Chunk. Once it has refreshed click Add meta to map. You can do this with anything else like player spawns, mach's( be sure to overwrite the pallette and placement)and anything else that you would like.
-
- Posts: 548
- Joined: Tue May 23, 2006 2:04 pm
- Location: Louisiana...
![]() |
Re: [H2] Ascension Skin Problem
I would think so, I mean if you could do it to BSPs I think it would work with a bipd. So yeah, the bipd has all the other stuff connected to it, so I would guess you could save the bipd from another map (recursive, parsed, and sounds checked) and build it into your ascension one (recursive, parsed, and sounds checked).xXtR1Xm1Xx wrote:Could you reinject the meta or would that freeze the map? If so what meta would you reinject (biped, bitmaps, etc.)?


[ AI Revision ][ Sewer ][ Boat Mod ][ Archaic ]
Remapped: Mod Archive and Forums.