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				[Halo 2] what shader is pitch black
				Posted: Fri Sep 15, 2006 2:28 pm
				by Pocket987
				yea, umm waht shader is pitch black so i can swap with the brand new m4 model i made for the battle rifle so it doesnt look crappy? anyone?
			 
			
					
				
				Posted: Fri Sep 15, 2006 2:29 pm
				by Tural
				Entity will inject vertically flipped UVWs, flip the UVWs before injecting, and you can use your own bitmap correctly for the model.
			 
			
					
				
				Posted: Fri Sep 15, 2006 2:36 pm
				by Pocket987
				how do i flip the UVW's
			 
			
					
				
				Posted: Fri Sep 15, 2006 2:57 pm
				by Tural
				What modelling program are you using?
			 
			
					
				
				Posted: Fri Sep 15, 2006 2:59 pm
				by Pocket987
				MilkShape 3d
			 
			
					
				
				Posted: Fri Sep 15, 2006 3:20 pm
				by Tural
				Oh, sorry, can't help there. Does Milkshape even support textures/UVWs?
			 
			
					
				
				Posted: Fri Sep 15, 2006 3:23 pm
				by Pocket987
				umm i dont know all i use it for is to import/export obj files and edit their models, but it changes the colors of w/e u edit and i was just wondering what shader tag was all black so i could swap them with the battle rifle to make it be black instead of distorted grey.
EDIT: spelling - lol