String id table?
Posted: Tue Aug 29, 2006 11:09 am
Hello,
i'm looking for an answer to my question:
Is there anyway i can copy over a string_id table from a halo 2 map into another?
i'm trying to make a 4 team mod on the bridge, but apparently when i copy over the special spawns reflexive to make the teamspawning happening, all of the labels turn into <null> , so there's nothin i can do then.
since gemini is the base map, there are few string_id's, but only for 2 teams. This would mean i can't make the 4 teams spawn perfect where they should suppose to spawn. somebody plz help
edit: and besides, the extra terries that came along with foundation's objective location, are getting a name "#territoryname" because of a missing string_id. i'm really eager to fix this
i'm looking for an answer to my question:
Is there anyway i can copy over a string_id table from a halo 2 map into another?
i'm trying to make a 4 team mod on the bridge, but apparently when i copy over the special spawns reflexive to make the teamspawning happening, all of the labels turn into <null> , so there's nothin i can do then.
since gemini is the base map, there are few string_id's, but only for 2 teams. This would mean i can't make the 4 teams spawn perfect where they should suppose to spawn. somebody plz help
edit: and besides, the extra terries that came along with foundation's objective location, are getting a name "#territoryname" because of a missing string_id. i'm really eager to fix this