can you delag a map?
- foxfanatic23I7
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can you delag a map?
ok i made a mach mod it is super cool and everything but it is reall laggy... how can i fix this?
- Shadow LAG
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This is because the overspawning hints ram cant handle it and it bogs the proccessor (if I am correct) this is a result of overspawning machine tags or non weapons in itmc. just max out the spawn time (for a quick fix) and you should be fine, but eventually the map will crash.... the best way to go about spawning something correctly is one look at my tut about machine spawning using entity and two making numerous machines spread apart.
PS: for future refrence this is not lag you are experiencing its a lowered FPS (frames per second)
PS: for future refrence this is not lag you are experiencing its a lowered FPS (frames per second)
Long live Detox
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Sticking it to the man since 16 Jun 2005
Long live leo
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Sticking it to the man since 16 Jun 2005
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= /Shadow LAG wrote:for future refrence this is not lag you are experiencing its a lowered FPS
Thats the same thing. Also, to fix your problem, go into the the netgame equipment reflexive in hte [scnr] tag, find thechunk that you spawned the machine through, then for the Max on Map value, set it to "1". I always use Entity for this type of thing, but other programs will work as well..
Formerly known as Limpmybizket.
- Shadow LAG
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I forgot to mention that set one at a time rule, good thinking but for somereason it never really worked for me with machines :/.
PS: lag and fps are not the same thing. lag is a connection issue between sending and recieving network packets.
PS: lag and fps are not the same thing. lag is a connection issue between sending and recieving network packets.
Long live Detox
Long live leo
Long live the trust.
Sticking it to the man since 16 Jun 2005
Long live leo
Long live the trust.
Sticking it to the man since 16 Jun 2005
- Ketchup_Bomb
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