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Artificial Rain
Posted: Mon Aug 21, 2006 8:23 pm
by a.1337.H4X0RZ3R
I read through Skayter's guide to artificial rain, and I got everything working.....except the needlers fall down and don't stay in the air. I've tried setting their weight to 0, even, 0.00000000000000000000000001, and that didn't work. So I guess my question is, how do I make it so the needlers don't fall from the sky but float? If it's possible that is.
Posted: Mon Aug 21, 2006 9:28 pm
by MrBalll
Set the projectiles Initial and Final speed to 0 in the [proj] tag.
Posted: Mon Aug 21, 2006 9:38 pm
by a.1337.H4X0RZ3R
I don't want the needler projectiles to float I want the needler -weapon- to float. The projectiles and everything work just fine, it's just the gun falls to the ground and shoots the needlers along the ground. I want the gun to remain stationary in the air.
Posted: Tue Aug 22, 2006 9:28 am
by Monkey Terd
If you are spawning the weapon through ITMC, in Entity's meta editor, set the "Floating?" or "Properties" value to float. (For the needler ITMC)
Posted: Tue Aug 22, 2006 8:44 pm
by a.1337.H4X0RZ3R
I don't have that option, in Entity's Meta Editor, for the itmc tag it only has under Item Permutations, Weight, which I've tried setting to 0 and 1E-24, and then Unused Spawn Time.
Posted: Tue Aug 22, 2006 10:00 pm
by TunesRus90
Monkey Terd is talking about the Collections reflexive in the SCNR tag, not the itmc tag.
Posted: Wed Aug 23, 2006 4:22 am
by Monkey Terd
TunesRus90 wrote:Monkey Terd is talking about the Collections reflexive in the SCNR tag, not the itmc tag.
Yea, sorry I wasn't specific enough. Also, it might be labeled "Netgame Equipment" as well..
Posted: Wed Aug 23, 2006 9:23 pm
by a.1337.H4X0RZ3R
Thanks. Worked like a charm.