(Gmax) MD5 export script error
Posted: Sun Aug 13, 2006 10:18 am
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That error is generally given when the object is not found, so it can't use the "name" function for that object. This is most common when an object name contains a space, which should be replaced by an underscore. In this case though, it doesn't seem to be the problem. I can't think, off hand, of a reason why it would give that error, I believe Gmax uses the same Maxscript that 3ds uses, if not, I probably wont be able to help.citrusp3rs wrote:the script uses a name function, and gmax doesn't have that function.
i think that's it