Hand Positions
Posted: Sun Aug 13, 2006 6:10 am
No matter what I do they are never correct. I have started a minigun (which is beautiful looking by the way) if only I could get the characters to hold it right. This is for Halo 2.
I started off remodeling the rocket launcher because I wanted the barrels to spin. However, because of no bones, it does not do that. After fooling around with hand positions I could never get it right so I gave up on that and tried replaced the brute shot model.
In the model file the brute shot is angled up. Which makes since because when I changed the rocket's animation to the brute shots in hopes it would lower it down, it made the rocket point down while in the model file it was level. So I imported the brute shot model and lined my model up with it, then injected my model. However, now when I inject my model the hand positions get screwed up. The right hand is further out that normal so he holds the gun out farther. Also his left hand is up in the air and bent down like a ninja pose. So I adjusted the marker for left hand in entity within the model file itself. Also, when I injected he held the minigun up in the air at the angle that the gun was in the model file! Why is that happening? If the brute shot was angled up why doesnt MC hold the brute shot up in the air like that?
This is giving me way to much trouble but I wanted to release it here and thats still my plan but with the game out to get me Im not sure thats going to happen.
I started off remodeling the rocket launcher because I wanted the barrels to spin. However, because of no bones, it does not do that. After fooling around with hand positions I could never get it right so I gave up on that and tried replaced the brute shot model.
In the model file the brute shot is angled up. Which makes since because when I changed the rocket's animation to the brute shots in hopes it would lower it down, it made the rocket point down while in the model file it was level. So I imported the brute shot model and lined my model up with it, then injected my model. However, now when I inject my model the hand positions get screwed up. The right hand is further out that normal so he holds the gun out farther. Also his left hand is up in the air and bent down like a ninja pose. So I adjusted the marker for left hand in entity within the model file itself. Also, when I injected he held the minigun up in the air at the angle that the gun was in the model file! Why is that happening? If the brute shot was angled up why doesnt MC hold the brute shot up in the air like that?
This is giving me way to much trouble but I wanted to release it here and thats still my plan but with the game out to get me Im not sure thats going to happen.