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Terminal -> SP
Posted: Fri Aug 11, 2006 5:55 pm
by FFIIMan
Has anyone ever tried switching terminal from a multiplayer map to a single player map, its got some scripts in the map that i think are single player scripts so it could possibly be played as a singleplayer map.
Posted: Sat Aug 12, 2006 2:58 am
by smacktalker
yeah and that would be awesome.. running around in circles
there's no possibility mp maps can be played as sp maps. well ofcourse there is but it'd make no sense.. the AI doesnt react to the new location and there's no story line or whatsoever, no checkpoint. you do the math
Posted: Sat Aug 12, 2006 6:46 am
by turk645
if you did a bsp conversion you could, however, try to edit the bsp loader location so you can go rom one bsp to the other still.
Posted: Sat Aug 12, 2006 10:12 am
by FFIIMan
smacktalker wrote:yeah and that would be awesome.. running around in circles
there's no possibility mp maps can be played as sp maps. well ofcourse there is but it'd make no sense.. the AI doesnt react to the new location and there's no story line or whatsoever, no checkpoint. you do the math
dude i was just saying it was kinda wierd that it had single player scripts in it. u dont have to get all like pissed off about it.
and i love how you correct yourself in your own post, its so cool.
Posted: Sat Aug 12, 2006 10:53 am
by nintendo9713
Think about this: You'd have to make all the spawns at the beginning. What if your in the final battle and you die? You go all the way back. There wouldnt be any checkpoints, unless someone know how to inject them, but I haven't seen it yet.
Posted: Sat Aug 12, 2006 3:17 pm
by DRL333
I thought about this once. First, you drop out from a phantom and start killin pedestrians until marines come, then kill all the marines. I wish I could mod my Xbox and see what this would be like. Maybe some one could make this for Halo:CE.
Posted: Sat Aug 12, 2006 5:06 pm
by Shadow LAG
Actually this can be done but the script of phantoms and marines following you is a little farfetheched though it would be easy to simply move the AI to a specific spawn.