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halo1 visual mesh.
Posted: Thu Aug 03, 2006 12:55 am
by Shadow LAG
Is there a way to extract visual mesh from Halo1? I was using entity and I was working on wizard and only managed to inject the collision but I have no idea how to extract visual mesh from halo1 maps.
Re: halo1 visual mesh.
Posted: Thu Aug 03, 2006 8:28 am
by Monkey Terd
Shadow LAG wrote:Is there a way to extract visual mesh from Halo1? I was using entity and I was working on wizard and only managed to inject the collision but I have no idea how to extract visual mesh from halo1 maps.
Even if you could, im pretty sure there is no way to inject the visual mesh yet.
Posted: Thu Aug 03, 2006 9:17 am
by Tural
Does it matter if it's from Halo: Combat Evolved (Xbox)? Because you can extract HPC maps like this:
Open the PC map in
HEK+
Navigate to levels/test/wizard/wizard.scenario_structure_bsp
Right click > Add to Extraction Queue
Click the Tag Extractor Settings button on the right, choose a path
Click Start
Open the
BSP Tag Converter
Find your wizard.scenario_structure_bsp file
Convert Model
Posted: Thu Aug 03, 2006 5:39 pm
by Shadow LAG
thank you this will work