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[Halo CE] tool problem

Posted: Sun Jul 30, 2006 11:02 am
by gruntboy
When i type:
tool structure levels\splinter splinter

in Command Prompt, it gets an error when its building collision. It says Error edge #730 is open (red)
Error edge #875 is open (red)

and there are a lot of other lines just like that but with a different edge number. Why is it doing this? How can i fix it? I am going by the tut here if that helps any.

Posted: Sun Jul 30, 2006 11:07 am
by ledgendary
Try "tool_structure_levels\splinter_splinter", And If thats not right, Post the tutorial your using please.

Posted: Sun Jul 30, 2006 11:34 am
by gruntboy
no thats not right. Im using these hek video tuts. http://www.halomods.com/index.php?topic=Tutorials

Posted: Sun Jul 30, 2006 1:05 pm
by Sombody123
It means that you have an open edge= open model. Not really any other way to say it.

Posted: Sun Jul 30, 2006 1:17 pm
by gruntboy
Well, i noticed in 3ds Max then when i rotated the motuntains to make them bumpy, I looked and at some views i could see right through some. But at other views they were completely closed. Also, the bases (which were just boxes) also gave this weird glitchy effect

Posted: Sun Jul 30, 2006 1:28 pm
by Sombody123
yep, you need to re-do it.

Posted: Sun Jul 30, 2006 7:33 pm
by gruntboy
so the mountains can't be too bumpy?

Posted: Mon Jul 31, 2006 8:34 am
by Sombody123
No, you have an open model.