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Water in coag
Posted: Wed Jul 26, 2006 7:38 pm
by nugglet
where is the tag for the water in the cave of coagulation so i could null it out? Thanx for every1's help
Posted: Wed Jul 26, 2006 7:39 pm
by Monkey Terd
There are some [shad] dependencies that you could null out in the [sbsp] tag for it.

Posted: Wed Jul 26, 2006 7:47 pm
by drewboi
you will still get noise... :/
Posted: Wed Jul 26, 2006 7:53 pm
by nugglet
cant i null out the noise?
Posted: Thu Jul 27, 2006 8:32 am
by LostWithin
You can extract water sounds in entity and open coag, click on the ambience you want to be water sound, and press build and click the waters .info file. And walla, water sounds on coag, and i think you null the ground shader but im not sure. Id ask pokecancer about adding actuall water.

Posted: Thu Jul 27, 2006 8:49 am
by SpecOp44
LostWithin wrote:You can extract water sounds in entity and open coag, click on the ambience you want to be water sound, and press build and click the waters .info file. And walla, water sounds on coag, and i think you null the ground shader but im not sure. Id ask pokecancer about adding actuall water.

He wants to remove the water, not add it.

Posted: Thu Jul 27, 2006 9:15 am
by Tural
LostWithin wrote:You can extract water sounds in entity and open coag, click on the ambience you want to be water sound, and press build and click the waters .info file. And walla, water sounds on coag, and i think you null the ground shader but im not sure. Id ask pokecancer about adding actuall water.

Coagulation has water, he wants to remove it...
Please read the thread before attempting to help.
Posted: Thu Jul 27, 2006 9:17 am
by LostWithin
Sorry, i didnt see, Id still ask pokecancer, he may know what to null.
Posted: Thu Jul 27, 2006 10:35 am
by nugglet
ok. ive expiremented w/ nulling out the water and i have no idea what to null out. could some 1 please help me