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Removing Pillars in Midship - Black Spots on Ground
Posted: Mon Jul 24, 2006 2:46 pm
by Veditor
Hey everyone,
I have successfully removed the pillars in Midship in the middle of the map but I have run into a problem. For some reason there are black spots right where the pillars used to be and they are overlaying the ground textures. Is there any way to remove these as they look terrible and I just want the black spots gone. Any help would be greatly appreciated!
Oh, and if I throw a grenade the flash of the explosion will show the ground texture below the black spots. Thanks!
Posted: Mon Jul 24, 2006 3:15 pm
by Skayter
Hmm... If it's bsp scenery then sorry...
Posted: Mon Jul 24, 2006 3:31 pm
by Veditor
I don't know if it is though. There were 3 BSP sceneries for the pillars so I used the BSP Scenery Editor program to move them below the map (the front of the pillars, the back of the pillars were regular scenery). But other than that I don't know.
Posted: Mon Jul 24, 2006 4:28 pm
by Skayter
Mhm bsp scenery...
Posted: Mon Jul 24, 2006 4:33 pm
by r0tten
i removed them before too for a mod i was making and they were stuck there i couldnt get rid of them so i just gave up, but you could skin the level to match sort of also you could put something on top of it besides the pillars. does yours freeze?
Posted: Mon Jul 24, 2006 5:24 pm
by Monkey Terd
I think Shade said that has something to do with the lightmaps, but I dunno. What I would do, is just place something over it like an obstacle or some other scenery.

Posted: Tue Jul 25, 2006 6:28 pm
by Veditor
So basically there is no possible way to remove these black spots? I'd really like the pillars to be removed for the mod that I'm making, without sacrificing the look of the ground. If indeed the spots cannot be removed does anyone have any suggestions as to what scenery, obstacle, etc. to place over the spots or the whole main floor of Midship in order to maintain the open feeling that I am going for? Any help would be greatly appreciated and thanks for the responses so far!
Posted: Tue Jul 25, 2006 6:36 pm
by Monkey Terd
Veditor wrote:So basically there is no possible way to remove these black spots? I'd really like the pillars to be removed for the mod that I'm making, without sacrificing the look of the ground. If indeed the spots cannot be removed does anyone have any suggestions as to what scenery, obstacle, etc. to place over the spots or the whole main floor of Midship in order to maintain the open feeling that I am going for? Any help would be greatly appreciated and thanks for the responses so far!
What type of a map "feel" are you going for? Office building? Jungle? Inferno? 0.o?
Posted: Tue Jul 25, 2006 7:26 pm
by r0tten
i'd add water to the level and make a swimming pool level, like the "local community center pool". null out the platform and you would have 2 diving boards!!
Posted: Tue Jul 25, 2006 8:10 pm
by StalkingGrunt911
I think the black spot is the color of the sky so if you change it to a sky color that you like or skin the sky bitmap to something to match your mod then you shouldn't have a problem.
Posted: Tue Jul 25, 2006 8:37 pm
by DWells55
I'm near positive it's a result fo the lightmap being compiled with the BSP scenery in place. Try nulling the lightmap out.
Posted: Wed Jul 26, 2006 9:39 pm
by Veditor
Thanks everyone! The spots in fact are part of the lightmap and when I nulled the lightmap out of the scnr it they went away. Now, is there a way to remove the spots from the lightmap, and if so how would I go about doing this. Hopefully this can be accomplished - removing them from the lightmap, and I'd be thankful for any help.
Posted: Thu Jul 27, 2006 7:58 am
by DWells55
Without access to Bungie's tools, at the moment it is impossible. You'd need something capable of recompiling the lightmap. Which, unfortunately, we do not have. This leaves you with 3 options:
A. Have a less pretty map without a lightmap.
B. Use alternative methods such as other lights and lamps and real-time lighting to make up for it.
C. Put the lightmap back on and see if you can place a few objects over the spots without them turning black as well.
Posted: Thu Jul 27, 2006 9:37 pm
by ledgendary
You Might be able to resize the pillars to be real short them reskin them over to match the ground.. Just a thought..
Posted: Fri Jul 28, 2006 10:48 am
by DWells55
-Legendary- wrote:You Might be able to resize the pillars to be real short them reskin them over to match the ground.. Just a thought..
Model resizing does not fix collision so you'd have to fix that too.
Posted: Sat Jul 29, 2006 9:52 pm
by DWells55
Hey I just thought maybe if you hang the turf lights or establish some light source there it would remove the spot. Just a thought.