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Removing tree problem

Posted: Sun Jul 23, 2006 8:35 pm
by StalkingGrunt911
I am trying to make the tree disapear so I knew it was in the bsp so I try finding what the chunk name for it is and I even try changing its the Z cord to -10 so I wouldn't be able to see it. But that didn't work any help would be great.

Posted: Sun Jul 23, 2006 9:59 pm
by XxD3ATHxX
Ok what map is this for??? Then I can help you :D

Posted: Sun Jul 23, 2006 10:35 pm
by kornkidcrazy
Just guess.... coagulation and trees by the teleporter? :wink:

Posted: Mon Jul 24, 2006 8:20 am
by Monkey Terd
Are you using BSP Scenery Editor? Or Entity's meta editor? If so, are you saving changes everytime you change chunks?

Posted: Mon Jul 24, 2006 9:32 am
by StalkingGrunt911
Monkey Terd wrote:Are you using BSP Scenery Editor? Or Entity's meta editor? If so, are you saving changes everytime you change chunks?
Sorry it's for Sanctuary but I try using both in the BSP Scenery Editor I couldn't find out what the chunk the trees were and in the meta editor I changed the Z cord to -10 and nothing happened.

Posted: Mon Jul 24, 2006 10:07 am
by Monkey Terd
Are you clicking "Save" after you change the Z-cord?

Posted: Mon Jul 24, 2006 10:42 am
by StalkingGrunt911
Monkey Terd wrote:Are you clicking "Save" after you change the Z-cord?
Yeah I did I think I edited it in the scnr tag because in the sbsp tag there wasn't a scenery reflexive that I could find so I have no clue what to do.

Posted: Mon Jul 24, 2006 10:50 am
by Monkey Terd
Its in the [sbsp] tag, not the [scnr]. Open the [sbsp] tag in Entity's meta edtior..then at the toolbar at the top, select Show Unknowns. Scroll down quite a ways, and you'll see the BSP Scenery reflexive. Find the trees there, and move them as you please. Don't forget to click "save" everytime you move something.

Posted: Mon Jul 24, 2006 11:00 am
by Tural
Monkey Terd wrote:Its in the [sbsp] tag, not the [scnr]. Open the [sbsp] tag in Entity's meta edtior..then at the toolbar at the top, select Show Unknowns. Scroll down quite a ways, and you'll see the BSP Scenery reflexive. Find the trees there, and move them as you please. Don't forget to click "save" everytime you move something.
Exported Scenery BSP with Entity
Used a program to get a Maxscript to import all Scenery BSPs to thier correct coordinates
No trees

Trees in Sanctuary are not Scenery BSP. Fact.

Posted: Mon Jul 24, 2006 11:16 am
by smacktalker
true... all you could possibly do is null out the SCEN tag... it'd leave the collision tho.

Posted: Mon Jul 24, 2006 11:21 am
by Monkey Terd
Me and Tural have just concluded that the trees are part of the actual BSP, meaning there is nothing you can do to completely get rid of them. You could however try nulling the shaders in the [sbsp] tag, but that would still leave it's collision.

Posted: Mon Jul 24, 2006 11:23 am
by Tural
Yep, we talked about it, and had some pictures, turns out they are indeed part of the actual BSP.

Posted: Mon Jul 24, 2006 12:13 pm
by StalkingGrunt911
Yeah I figured that and I null out all the shad before I decided to mess with the Z cordinates I will still try to work on it.