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Help with getting rid of stuff.

Posted: Sat Jul 22, 2006 3:36 pm
by StalkingGrunt911
I am working on a skin for sanctuary I am done skinning it but I want to get rid of the the leafs out of the level and the vines. I got rid of the all the decr and it didn't get rid of that so I thought it maybe a bitmap but how would I get completely rid of the bitmap?

Posted: Sat Jul 22, 2006 4:53 pm
by JunkfoodMan
Is there a shader or a mode? You can null the shaders in the mode tag.

Posted: Sat Jul 22, 2006 6:21 pm
by StalkingGrunt911
JunkfoodMan wrote:Is there a shader or a mode? You can null the shaders in the mode tag.
Oh sorry I forgot to mention that there isn't.

Posted: Sun Jul 23, 2006 2:46 am
by smacktalker
there should.

Posted: Sun Jul 23, 2006 3:15 am
by Tural
You could make the alpha of the leaves bitmap all black, as it uses it to determine opacity.

Posted: Sun Jul 23, 2006 7:33 am
by XxSilencedDeathxX
And since black in alpha channels is transparent, than they will go poof, and disappear.

Posted: Sun Jul 23, 2006 7:38 am
by Tural
Yes.

In opacity, black is transparent, white is fully visible.
In bumpmaps and displacement maps, black is low, white is high.
In a mask, black is not applied, white is.

White is positive. :wink: