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BSP conversions w/ Entity?

Posted: Fri Jul 21, 2006 12:10 am
by nugglet
doing a bsp conversion w/ insolence is way 2 hard :shock: so does any1 know how to do a bsp conversion w/ entity *EDIT* or does any1 know of a tut????

Posted: Fri Jul 21, 2006 12:25 am
by smacktalker
:? this has been covered about 10 times > in the original thread of entity. in the tutorial thread why not read that before posting..

Posted: Fri Jul 21, 2006 12:30 am
by XxD3ATHxX
Hawaiian Modder wrote:In this part I will show you how to do a successful sp-mp. It is fairly simple and you will be using the build feature. In this tut I will convert The Old Mombasa Tunnel from sp to mp using Gemini as the Mp map.

Step 1 First you must get the sbsp tag from your sp map. Go to the sp's map sbsp tag and check parsed and recursive (You can try sounds, But it will most likely make your map above the map limit{MP Limit = 80.0 Mb}) and hit Save. Find a folder to save it to and save it.



Info: Now that you have taken the sbsp from the sp map you can open up Gemini, If you don't have Gemini then use waterworks. The reason that you should use Gemini or waterworks is because there sbsp tag is bigger than the old Mombasa tunnel sbsp tag. The mp bsp tag MUST be bigger that the sp bsp tag.

Step 2: If you extracted with sounds skip this part but If you didn't it is very important that you read this.
When you inject a sbsp tag without the sounds, All the sound scenery will be replaced with a clicking sound, which is the battle rifle reload sound. So to fix this find the .info tag you just extracted and open it in notepad.
Now you will see a lot of locations of the tags, Make sure the notepad is full sized and word wrap is on and look at the end of every line, If you see a .lsnd, .snd, and .ssce at the end of a line, Delete that line. It will make it so entity doesn't take over the Clicking sound tags.

Step 3: Now go to the waterworks sbsp tag and check Recursive, Parsed, And sounds if you did when you extracted the Sp sbsp tag, and hit build, Now find the info file and hit Open.



Info: This will not add a new tag to the map, But instead will overwrite the old tag.

Step 4: Now go to the sbsp tag and go to Tools>Raw editor. Move around the spawn points and stuff so that you don't spawn out of the map.

Step 5: Close the sbsp viewer and sign your map. Then close it and ftp it back to your xbox, If you don't overwrite the old waterworks, make sure to add your map to the mainmenu. Then play halo 2 and see how your map is. If it freezes that means that you just walked into a place where scenery was supposed to be.

Posted: Fri Jul 21, 2006 12:37 am
by nugglet
srry. ive looked on haloplugins. ive searched the regular forums and the file forums for a tut and couldnt find anything

Posted: Fri Jul 21, 2006 12:39 am
by XxD3ATHxX
nugglet:
I just replied to your post. Follow that tutorial and you will have SP-MP.

Posted: Fri Jul 21, 2006 11:21 am
by nugglet
wait... so if u do the tut for the mp-sp bsp conversions then can i put in my rendered map?

Posted: Fri Jul 21, 2006 11:28 am
by Monkey Terd
nugglet wrote:wait... so if u do the tut for the mp-sp bsp conversions then can i put in my rendered map?
Rendered map?


As in one you made in 3ds Max or something similar?

Posted: Fri Jul 21, 2006 11:56 am
by nugglet
yeah i took the map and edited it to be my own so do i just add collision and import it replacing the sbsp?

Posted: Fri Jul 21, 2006 12:10 pm
by Monkey Terd
nugglet wrote:yeah i took the map and edited it to be my own so do i just add collision and import it replacing the sbsp?
You can import your own collision model, but for Halo 2, you can not inject a visual mesh yet.

Posted: Fri Jul 21, 2006 12:13 pm
by nugglet
so then could i just inject that and null out the map?

Posted: Fri Jul 21, 2006 12:32 pm
by XxD3ATHxX
That would definitley not work.

Posted: Fri Jul 21, 2006 12:34 pm
by nugglet
:evil: grrrrrrrrrrrrrrrr. this is really annoying. is sentinal base by headshotmasta a sp-mp conversion??? cuz it surely doesnt look like 1. it looks like a completely new map made from scratch

Posted: Fri Jul 21, 2006 12:43 pm
by smacktalker
huh... no its not. lol. its made from MACHs. 8)

Posted: Fri Jul 21, 2006 12:46 pm
by nugglet
so how do i do that? link/tut please

Posted: Fri Jul 21, 2006 12:53 pm
by XxD3ATHxX
Learn to use the search button at the top.

Posted: Fri Jul 21, 2006 12:58 pm
by nugglet
ok. ill try but when i search there are a billion results