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nuke

Posted: Thu Jul 20, 2006 2:25 pm
by thefreindly0ne
how can i make a rocket launcher shoot a nuke, and make it expand throughout all of containment? thatnks for the help, if its possible

Posted: Thu Jul 20, 2006 5:09 pm
by BlueRedFire
Crazyneil wrote:Ok to do this is pretty simple.

1). Open map in dothalo.

2). Go to Projectile and click on Rocket

3). Change the values for Glow Radius, Damage Effect, Proj life Distance and lfie span to a high number.

4). Go to Damage Effect-jpt! and click rocket_launcher_explosion

5). Change the Damage(min), and Damage(max) to a high number.

6). Do the same for rocket_launcher_impact.

This will make the rocket glow more when it is shot, and if your numbers were high enough, it will kill everything on the map. I made this plenty of times, and no matter where I was on coag, I died.

this is also fun to do with fusion coils...

Posted: Thu Jul 20, 2006 5:26 pm
by thefreindly0ne
can i open it up in h2x thx by the way

Posted: Thu Jul 20, 2006 7:02 pm
by TheDarkOne555
Dude. I've tried doing the damage edit thing, but no matter what, it never works...ever.

Posted: Fri Jul 21, 2006 5:23 am
by thefreindly0ne
not even in h2x :?: no i cant, umm i dont see rocket launcher impact on the tag viewer

Posted: Fri Jul 21, 2006 5:57 am
by XxSilencedDeathxX
For h2x use this plugin:

Code: Select all

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other junk----------

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Save as a text document.

Go to your efect in the effect tag, and scoll down until you see something called 'Everything'. Change that to a higher number and that resizes everything.

Posted: Fri Jul 21, 2006 6:03 am
by thefreindly0ne
ok thanks silenced death, and i put the text document in the rar archive in the plugins section?

i dont see in the effects saying everything

Posted: Fri Jul 21, 2006 6:09 am
by XxSilencedDeathxX
Yes.

Posted: Fri Jul 21, 2006 6:15 am
by thefreindly0ne
what tag do i click on after i go in effects again