Ascension Help

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RK200





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Ascension Help

Post by RK200 »

Is there a way to remove those big rocks outside of Ascension? If so could someone please give me a tut?
XxSilencedDeathxX





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Post by XxSilencedDeathxX »

You could check if they are bsp scenery, if they are than just lower the Z coord so it is not visible anymore.

If it not bsp scenery and it is part of the bsp, than you can't remove them.
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Skayter
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Post by Skayter »

It is not bsp scenery it is a scenery tag null the shaders out...
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RK200





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Post by RK200 »

Excatlly what is the name of the tag? :?
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Post by jlddodger »

Uh, nulling out the shaders will leave the collision though, won't it. I believe, if it's just standard scenery you can just null out SCEN reference in the SCNR tag.

Reply to below:
Oh, the BIG rocks. Okay, my mistake. But still my way should work.
Last edited by jlddodger on Thu Jul 20, 2006 1:42 pm, edited 1 time in total.
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XxSilencedDeathxX





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Post by XxSilencedDeathxX »

jlddodger wrote:Uh, nulling out the shaders will leave the collision though, won't it. I believe, if it's just standard scenery you can just null out SCEN reference in the SCNR tag.
Thos rocks don't have collision anyway. :roll:

Just null out your shaders and you will be fine.
RK200





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Post by RK200 »

What are they called under the scenery tag because when I go into the tag and click the rocks in it, theres no shaders in the dependecy window. So I was wondering what tag they are under.

:EDIT:
Oh...I mixed up the SCNR and SCEN tags :oops: . But I still need to know if the tags for the rocks are: scenarios\objects\nature\boulders\granite\*size\boulder_granite_*size.
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Post by XxD3ATHxX »

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Post by T1xAnton »

Go to sbsp in dothalo or adi. Find the rocks... then null the shaders there...
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Post by Skayter »

Its called the one with theword giant at the end...
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RK200





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Post by RK200 »

Is that the only one or are the ones with small, large, ect also the rocks?
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