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Bump maps...

Posted: Tue Jul 18, 2006 5:09 am
by Geo
Well, I was making some custom bump maps for my Lancer Hog, and they come out like this ingame:
Image

Looks really cool I think, like a matrix type hog.

Anyway, back on topic, this isn't what I expected to happen, well actually it wasn't suppose to look anything like this, I saved them as DXT1 but does it matter if its with No Alpha or 1bit Alpha... or is there something else i've done wrong for it to get this mucked up?

Posted: Tue Jul 18, 2006 5:51 am
by Tural
Bump maps are in P8 format. In Photoshop's DDS plugin, it is called "Pallette ARGB (256 Colors)"

Posted: Tue Jul 18, 2006 2:50 pm
by Geo
Thanks, but whenever I try saving it as Pallete ARGB my photoshop freezes... it's a bit odd :?

I'm making do at the moment using DXT1 bump maps, but they make stuff look cell shaded, and I have to invert them aswell, so I'm hoping someone knows why my photoshop wont save in P8 :?

Posted: Tue Jul 18, 2006 4:06 pm
by Skayter
It is Impossible...

Posted: Tue Jul 18, 2006 6:20 pm
by Tural
Skayter wrote:It is Impossible...
...No.
Skayter, you need to stop talking when you don't know what you're talking about.

Geo, try getting the newest plugin.

Posted: Tue Jul 18, 2006 6:45 pm
by XxD3ATHxX
iGeo wrote:Thanks, but whenever I try saving it as Pallete ARGB my photoshop freezes... it's a bit odd :?
I have that same problem. I dont understand it all??