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[Halo 2] Night Vision
Posted: Mon Jul 17, 2006 12:07 pm
by The Dominator
How do you make it where a single weapon has night vision. I found the tutorial on how to make it always have night vision, but I just want it to only have NV when you have certain weapon equipped.
I'd really appreciate the help.
Re: [Halo 2] Night Vision
Posted: Mon Jul 17, 2006 12:10 pm
by Monkey Terd
The Dominator wrote:How do you make it where a single weapon has night vision. I found the tutorial on how to make it always have night vision, but I just want it to only have NV when you have certain weapon equipped.
I'd really appreciate the help.
You need to add a [ligh] chunk to the weapon attachments, that is only visable from first person.
Posted: Mon Jul 17, 2006 12:17 pm
by The Dominator
Wait, so your saying, all you have to do is add a flahlight, like to a BR but change it from ....../flashlight_1p to like ....../overcharge?
Posted: Mon Jul 17, 2006 12:20 pm
by Monkey Terd
The Dominator wrote:Wait, so your saying, all you have to do is add a flahlight, like to a BR but change it from ....../flashlight_1p to like ....../overcharge?
Somewhat...
Add a light as you would do for a flashlight, and make the dependency for it the MC_1p light. Then go into the light tag, and set the intensity burst higher, and set the green values higher than all the other colors. If you need a good [ligh] plugin, I put a good one together that was released with Entity 1.1.5.

Posted: Mon Jul 17, 2006 12:40 pm
by Exabyte
The Dominator wrote:Wait, so your saying, all you have to do is add a flahlight, like to a BR but change it from ....../flashlight_1p to like ....../overcharge?
Nice is their a way to replace it with flashlight
Posted: Mon Jul 17, 2006 3:37 pm
by The Dominator
Monkey, I tried your way, but it didnt seem to work. I added a flashlight that is only visable to 1st person. I changed the light burst intensity really high, and green values really high and it looks the exact same as before. Just a regular flashlight in 1st person.

Posted: Mon Jul 17, 2006 3:46 pm
by XxSilencedDeathxX
You could swap the zoomed sniper shader with the flak_cannon_projectile shader and it would turn out green, and would give you nightvision when you zoomed in with the sniper. Just do that for the normal hud also, and you have night vision for the sniper.
Posted: Mon Jul 17, 2006 3:55 pm
by The Dominator
XxSilencedDeathxX wrote:You could swap the zoomed sniper shader with the flak_cannon_projectile shader and it would turn out green, and would give you nightvision when you zoomed in with the sniper. Just do that for the normal hud also, and you have night vision for the sniper.
Where are the shaders for the sniper zoomed? Are they sniper_scope_mask? If they are, I couldnt get them to work before.
Im thinking, if i changed the MC_1p flashlight with the overcharged, it would work just like having NV with all weapons only with that one though.
EDIT: the overcharged is effects/generic_lights/overcharge_fp
Posted: Mon Jul 17, 2006 4:11 pm
by Monkey Terd
The Dominator wrote:XxSilencedDeathxX wrote:You could swap the zoomed sniper shader with the flak_cannon_projectile shader and it would turn out green, and would give you nightvision when you zoomed in with the sniper. Just do that for the normal hud also, and you have night vision for the sniper.
Where are the shaders for the sniper zoomed? Are they sniper_scope_mask? If they are, I couldnt get them to work before.
Im thinking, if i changed the MC_1p flashlight with the overcharged, it would work just like having NV with all weapons only with that one though.
EDIT: the overcharged is effects/generic_lights/overcharge_fp
Ahh well, if its a FP light then yes that would work. Also if you download Entity 1.1.5, you will find the plugin you need in the XML folder.