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Rotating a Model

Posted: Sun Jul 16, 2006 8:05 pm
by deathskry
Ok I have a model that i need to rotate because it is off kilter the way it is.
I need to rotate it so it is straight. Right now i have the skull and the way it is is how it lies on the ground kinda leaning on its side. I want to rotate to look like its looking straight. Is this possible in any modding programs or do i need to model edit?

Posted: Sun Jul 16, 2006 8:36 pm
by StalkingGrunt911
I'm not sure but I remember doing this before. Open up Entity (Entity Download then go to the sbsp tag and click the blue button on the top right and click View BSP. Now the BSP Viewer should load here is where I am not sure about click spawns (or whatever it's called I can't use the BSP viewer I can only use it at my friend's house :( ) then choose *NOT SURE* but objective then find the oddball click on it then use these controls[ Left Click(hold) + ctrl + move mouse=Tilts Item Rotates Object]and rotate until you are happy with it.

Posted: Sun Jul 16, 2006 10:14 pm
by XxD3ATHxX
You can't rotate the oddball in entity's BSP viewer unless you spawn it somewhere on the map. Objective locations will just show masterchiefs as like say teleporters or KOTH and such. Just swap an itmc with an oddball, then rotate it to your liking.

Posted: Sun Jul 16, 2006 10:23 pm
by Elite747
He never said the oddball, he just said a skull. :roll:
And even if he was talking about the oddball, if it shows up as a MC you can still rotate the MC. Wherever he is looking foreward is where the skull is facing foreward.

Posted: Sun Jul 16, 2006 10:28 pm
by XxD3ATHxX
Elite747 wrote:He never said the oddball, he just said a skull. :roll:
And even if he was talking about the oddball, if it shows up as a MC you can still rotate the MC. Wherever he is looking foreward is where the skull is facing foreward.
Ok, skull, oddball, same thing man. But the way I explained it, would be the best way to do it for fool proof.