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Bump Mapping

Posted: Sun Jul 16, 2006 1:07 pm
by Hawaiian Modder
Hello.

I've been working on a skin and I finished the bump map but I can't figure out how to save it as P8. It's not on my dds plugin.
I'm using Entity Beta 1.1.7 to inject the bitm.

Could someone please help, I've asked a lot of people and no one really knows.

Thanx in advance
-Hawaiian Modder

Posted: Sun Jul 16, 2006 1:27 pm
by jordanimal
I think the newest set of plugins from nvidia has it not quite sure.

Posted: Sun Jul 16, 2006 2:30 pm
by Hawaiian Modder
Do you know what version the new set is?
If not thanks anyway.

Posted: Mon Jul 17, 2006 6:33 am
by Skayter
Actually Nvidia's plugin cannot save as a p8 format... You must use Ch2r and inject as a Dxt1 format...

Posted: Mon Jul 17, 2006 12:03 pm
by kornkidcrazy
Incorrect. As of now, no one truly knows how to save a P8 as Halo 2 does 100%. What you need to do, is duplicate and existing texture, like a dxt5 thats 512 x 512. Next, make sure you bump isnt the black and white one. Make it a normal map. (the blue, green, and red one.) Nvidia has a PS plugin that is a filter that makes normal maps. Next, after you save it, go to the shader where you want the bump to be applyed in dothalo. In the dependancies window, click LoneIDs. Now, there should be 2 bumps. Reference both of them to be your new map. Now, if everything is correct, you should have some cool bumps done. Reason is, is because I believe (Im probaly wrong) Halo 2 converts hight maps to normal maps. Thatas how trepdimeflou did it for the halo 3 thing.